Crowdfunding Round-up: Nile-Trippers, Tile-Flippers, Cheese-Nippers, Tiger-Strippers, Cargo-Shippers & Jack the Rippers

Crowdfunding Round-up: Nile-Trippers, Tile-Flippers, Cheese-Nippers, Tiger-Strippers, Cargo-Shippers & Jack the Rippers
Board Game: Equinox
Yes, another crowdfunding round-up already! Let's see how quickly I can race through these projects, while also stepping outside the usual Kickstarter borders along the way.

• U.S. publisher Asmadi Games is running a five-day campaign for a new version of Jason Boomer's Equinox, which was previously available only in a 100-copy POD version. (KS link) Equinox is a two-player tile-laying game in which players take turns choosing two tiles from the seven on display, then playing them into the playing area with their color (white or black) face-up and taking whatever actions are shown on the tiles: flipping other tiles, moving things, drawing additional tiles, scoring endgame bonuses, and so on. Lots of tiny choices and actions that seem like a hallmark of an Asmadi release!

• In Phil Hunter's self-published Robots on the Line, players pay money to grab robot parts from conveyor belts (or to turn those belts on or off) in order to meet buyer demands and achieve special bonuses. (KS link)

Gryphon Games is no stranger to crowdfunding, and its latest title on KS is Dale Tolley's Cheesonomics in which you must "manage your cheese supply, churn the right colors or animal types from your opponents' hands, produce the market's most demanded colors of cheese to milk the most profit, and earn the most curd cash by selling different colors of cheese at high market prices". Speaking as someone who's not a big fan of cheese, I'd just like to say blergh! Cheesonomics comes in European and North American versions, with each version featuring different types of cheese. Double blergh! (KS link)

Board Game: The Nile Ran Red
• Designer/publisher John Clowdus from Small Box Games is back on Kickstarter with The Nile Runs Red, a collection of three independent games set in a mythical ancient Egypt, with John Ariosa once again providing art for a SBG release. I'd like to tell you more about the games, but having faith in what John does, I just backed it without reading the rules in detail. (KS link)

• Another designer/publisher, Duncan Davis of Sherwood Games, has already funded In the City: Harbor, a small expansion for his card-drafting game In the City: Origins that adds a new column of ship cards to the options on offer each turn. (KS link)

• Continuing in the designer/publisher vein, Apex Theropod Deck-Building Game, from newcomer and self-publisher Herschel Hoffmeyer, has you competing as one of five predator dinosaurs, competing against territory bosses and everyone else to dominate the land. (KS link)

• François Valentyne's Gone Viking! from The Flux Capacity is a viking-themed trick-taking game in which players can play multiple cards together and use special god cards in order to win tricks and claim the plunder tokens needed to win. (KS link) I'm tickled by the game's tagline — "Eat. Sleep. Raid. Repeat." — so let's throw up a musical interlude for this overlong post:


Board Game: Manifest
• New Zealand publisher SchilMil Games is back on KS with Amanda Milne and Julia Schiller's Manifest, a "game of cargo ships, sea scoundrels, and nautical mayhem" with players trying to deliver goods or passengers to varied locations to complete contracts while also hitting opponents with actions to rock their boats. (KS link) Franz Vohwinkel provides the art, with Milne commenting in a press release: "We didn't realize he was the rock star of the game-art world. Africana caught our eye and we approached him. He was a dream to work with, and the result is a fantastic looking game."

• Marco Tonetti's Game Developerz, the first release from Onion Squire, has players in charge of video game studios, and you need to hire good staff in order to pull together the game design, art, marketing and programming needed to put out features and win over journalists for a high Betascore. (KS link)

SlugFest Games has revamped the ten-year-old Kung Fu Fighting to incorporate aspects of the More Kung Fu Fighting expansion as well as new game elements for a game titled — oh dear — Kung Fu Fighting. Hope that's not going to confuse anyone... (KS link)

Board Game: Tiger Stripes
• Isabel duBarry, daughter of Revolution!'s Philip duBarry, designed the children's game Tiger Stripes in 2011, and the father/daughter duo worked together at that time on a production run of fifty copies. Now Game Salute has picked up the title and plans to release it in early 2015 with all-new art. (KS link) In Tiger Stripes, players draw cards to collect either all the stripes they need to feel like a real tiger or jewels, which help them overcome the anxiety of not being a fully-striped tiger.

• And for a third second edition in a row, let's look at Damien Maric's London 1888, released solely in French in 2005 and now coming from AKA Games with "updated rules, cards and map board" as well as additional components. (KS link) In case you missed the clue from the name, the game is based on the events surround Jack the Ripper, with players secretly being investigators, suspects, or perhaps Jack himself and trying to figure out who they can trust in order to achieve their goal.

• The Ragnar Brothers — Gary Dicken, Steve Kendall and Phil Kendall — are trying to fund the card game Steam Donkey, with players drafting visitors to resorts back on the back sides of the cards, then using the front sides to build amusements, monuments and so forth to improve their resorts in an effort to land Queen Victoria as the most important guest of all time. (KS link)

Board Game: WuXing
• Stepping away from Kickstarter, we find WuXing from designer Peter Desfertilles and publisher KiniGame, a quick-playing card game in which players try to match their cards and elements to those exhibited by the master. (Ulule link)

• In Olivier Laffont's Archaeologia, players "dig" in a 4x4 grid of tiles, with each stack of tiles consisting of four strata: grass, dirt, rock, and dinosaur remains. Players need to assemble finds, present them in museums, and make deals on the black market — possibly costing themselves reputation in the process. (Ulule link)

• On his nestorbooster funding site, designer/publisher Néstor Romeral Andrés is trying to fund his own The House of the Flying Blades and The Temple of the Flying Blades, with the latter being a four- and five-player version of the former and the former being a game in which three clans of ninja are fighting in a dojo, with each clan knowing the weakness of one other.

• Andrés is also trying to fund Stefano Negro's Chetyrestan, a two-player game in which you build a city in the Glorious Republic of Chetyrestan by (1) giving a building to the opponent, who places a comrade in it on any space on the 6x6 board, (2) swapping adjacent buildings of differing colors, or (3) swapping adjacent comrades. Buildings, comrades and board spaces come in three colors. After 24 turns, players score points based on the color of comrades and buildings in their quadrant of the board, which is determined secretly at the start of the game, as well as any row of four identically-colored buildings or comrades that cross their district.

• Tabletop Simulator is— well, I'm not sure what it is. Here's the summary from the KS project: "Tabletop Simulator is an online tabletop sandbox game with multiplayer physics. The sandbox nature of the game means there are no rules to stop you from playing however you want." Perhaps one of you can enlighten me... (KS link)

• In a previous c.f. round-up, I had mentioned Meeple Source's KS project that features more than eighty different meeple designs. That total is now over one hundred designs, and each order will include a free Ernie meeple courtesy of BGG as well as a Dargon the Dragon meeple from Tasty Minstrel Games. (KS link) I cannot fathom what kind of spreadsheet will be needed to track who is getting which meeples.

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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