Crowdfunding Round-up: Natives, Witches, Monks, Pirates and Viceroys (Is That the Plural of "Viceroy"? WTF is a Viceroy Anyway?)

Crowdfunding Round-up: Natives, Witches, Monks, Pirates and Viceroys (Is That the Plural of "Viceroy"? WTF is a Viceroy Anyway?)
Board Game: Taluva
• As 2014 comes to a close, I like to take a look back at all the great games that I have played with all the great people, and I realize it was an awesome year. I would like to thank each and every person and game and gaming experience, good or bad, for making it a brighter year — except Amazonas.

First up for this round-up is Taluva Deluxe from Ferti with an assist from Eagle-Gryphon Games. (KS link) I am an unabashed Taluva fanboy. It is one of my favorite abstracts of all time, so much so that I traded for a copy with the racist cover and ugly brown box, but for some reason I do not have a lot of interest in a deluxe version. That and a HUNDO. Jeez. I know it's deluxe, but $100 for a 20-30min abstract is tough to swallow. It looks awesome, mind you. I work a job I barely like so that I can afford to blow $100 on crap like this without having to worry about it, but I still thought it seemed a bit much. Apparently several hundred other people disagree. It is very, very nice looking.

Quote:
The Taluva story: In bygone days, clans were challenged by Mother Nature to use their ingenuity to build villages on volcanic islands in a constantly-changing tropical environment. On Taluva island, players represent those ancient clans and play tiles which extend out and build up the surface of the island.

This constant alteration and expansion of the topography of the island may allow one clan's villages to be glorified by adding temples and towers, while simultaneously it might destroy other clans' villages, postponing or perhaps permanently preventing their quest for glory!
That is a lot of words to say "abstract tile layer".

Board Game: Biblios Dice
• Steve Finn of Dr. Finn Games is back with a dice version of his smash hit Biblios, appropriately called Biblios Dice. (KS link) In a rarity for a dice version of an existing game, Biblios Dice actually appears to be longer and more complex than its original version! Crazy! I don't know a ton else about it, but it has custom dice and the Biblios brand, so it should do well. It was a bit of a slow start, but the campaign is picking up steam. I like Biblios quite a bit for what it is, so this one interests me, but I have not pulled the trigger.

Quote:
Biblios Dice is a dice adaptation of the popular game Biblios. As in that game, players assume the role of medieval abbots seeking to establish the most prestigious scriptorium by reproducing and illustrating valuable manuscripts. The artwork contains a wide variety of brilliant colors and the dice will be etched, providing an aesthetically pleasing effect to a fun and thoughtful gaming experience. It is for 2-5 players and it lasts about 40 minutes.

The game's mechanisms are simple. In each round, the starting player rolls the dice. The player then chooses one type of dice from the "dice pool". In most cases, this will be a "resource", such as ink, quills, or scrolls. The player then moves his track marker up the corresponding resource track. In clockwise order, the other players choose dice from the dice pool until all the dice are gone. In addition to resources, players may choose the gold die (which provides gold) or the adjustment die (which can change the value of the resources).

At game's end, players score victory points based on their resources, but the values of the resources change during the game. Also, periodically through the game, players auction for resources using their gold. As with Biblios, players must make some hard choices about which resources to choose and, during auctions, about how much gold to spend.
Any other dice games that are harder than their predecessor?

Board Game: Viceroy
• Now to a game I did back: Viceroy from Mayday Games. (KS Link) Ummmmmmmmm, errrrr ya. I have no idea what this game is, but I backed it anyway. I fell for the hype and backed in a moment of weakness. I have since decided that I will learn nothing about this game so that it's a complete surprise when I get it at some point down the road...likely long after it was promised. I am in a Viceroy bubble. I know it is Russian. An even hackier hack would do an "In Russia..." joke right here, but not me. I am above that. And I couldn't think of a good one which aided my decision to take the high road.

Quote:
Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. As the players struggle for control over the world of Laar, they recruit a variety of allies and enact various laws. These cards allow players to develop their state's military and magical might, increase their authority, and get precious gems they need to continue expanding their nation.

As the game progresses, each player builds his own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources, more cards, or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the win.
Board Game: Coven
•Next in line from 8th Summit Games is Coven. This one actually just closed, but check out the BGG page if you want to know more.

Not a theme I am terribly interested in, but 8th Summit has done some good stuff, so if you are fan of witches or minis or both, then check it out. I just don't like witches all that much. I cannot really say why...maybe some latent Judeo-Christian guilt from my early years in Catholic school. Dunno.

Quote:
Covenis a game of secret alignments for 3-5 players in which each player represents a Witch serving either the darkness or the light. Not only is your starting alignment a secret, but each of the five non-player Goddesses has an unknown alignment as well. Deducing which Goddess(es) and which other player(s) share your alignment will make your strategy clear and victory easier to achieve, but not guaranteed by any means.

Gameplay is deceptively simple, with five possible actions as players traverse a circular board with an inner pentagram rotating widdershins changing tactics with each rotation. Coven presents an interesting strategic challenge: the side (Light or Dark) that scores the most Balance defeats the opposing side — but on the dominating side, only the Witch that scores the most Power can win, so players must be careful not to invest too much in one while neglecting the other.

Coven includes five playable characters (along with their miniatures) – Witches of Earth, Water, Spirit, Air and Fire. The game also includes a Goddess Power/Balance board, Black and White magic crystals, hidden alignment tokens, "reversal" alignment crosses (for players who dare to change sides), Artifact Cards and Balance cards, a Goddess Board, and a two piece circular playing board with a rotating pentagram.
How come modern witches are always so comely? When I put Bugles on the end of my fingers and cackle, I still picture the Wicked Witch of the West, not one of these modern "oh look, my robe sheet thingy barely covers my expansive...um, features 'cause it's easier to cast spells and such" witches.

Quick Hits

• Not really a KS, but an ongoing crowdfunding sort of thing — Scott "Tox" Morris over at Crits Happen has a patron-esque funding PayPal button. If you are a fan of his work like I am, please consider donating. He also recently wrote a very interesting blog post as to why he will no longer be doing Kickstarter previews.

I often see threads about what makes a good video review and the answers always vary, but for me it is simple yet not truly measurable: Be entertaining. Guys like Scott and Rhado and Joel Eddy and Tom Vasel get views because they are entertaining. It's hard to quantify that into something measurable other than you have it or you don't. That is not to say that more people shouldn't try. Please do. The more, the better even.

Board Game: Rum & Bones
Going, Going Gone

I was sad to see the demise of a project that I had supported and was interested in, a project that I thought would do quite well. It goes to show that like I always say, no one knows anything about anything. The market wants what it wants. Clearly the market wants a pirate game with minis though. (KS link)

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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