First up for this round-up is Taluva Deluxe from Ferti with an assist from Eagle-Gryphon Games. (KS link) I am an unabashed Taluva fanboy. It is one of my favorite abstracts of all time, so much so that I traded for a copy with the racist cover and ugly brown box, but for some reason I do not have a lot of interest in a deluxe version. That and a HUNDO. Jeez. I know it's deluxe, but $100 for a 20-30min abstract is tough to swallow. It looks awesome, mind you. I work a job I barely like so that I can afford to blow $100 on crap like this without having to worry about it, but I still thought it seemed a bit much. Apparently several hundred other people disagree. It is very, very nice looking.
This constant alteration and expansion of the topography of the island may allow one clan's villages to be glorified by adding temples and towers, while simultaneously it might destroy other clans' villages, postponing or perhaps permanently preventing their quest for glory!
• Steve Finn of Dr. Finn Games is back with a dice version of his smash hit Biblios, appropriately called Biblios Dice. (KS link) In a rarity for a dice version of an existing game, Biblios Dice actually appears to be longer and more complex than its original version! Crazy! I don't know a ton else about it, but it has custom dice and the Biblios brand, so it should do well. It was a bit of a slow start, but the campaign is picking up steam. I like Biblios quite a bit for what it is, so this one interests me, but I have not pulled the trigger.
The game's mechanisms are simple. In each round, the starting player rolls the dice. The player then chooses one type of dice from the "dice pool". In most cases, this will be a "resource", such as ink, quills, or scrolls. The player then moves his track marker up the corresponding resource track. In clockwise order, the other players choose dice from the dice pool until all the dice are gone. In addition to resources, players may choose the gold die (which provides gold) or the adjustment die (which can change the value of the resources).
At game's end, players score victory points based on their resources, but the values of the resources change during the game. Also, periodically through the game, players auction for resources using their gold. As with Biblios, players must make some hard choices about which resources to choose and, during auctions, about how much gold to spend.
• Now to a game I did back: Viceroy from Mayday Games. (KS Link) Ummmmmmmmm, errrrr ya. I have no idea what this game is, but I backed it anyway. I fell for the hype and backed in a moment of weakness. I have since decided that I will learn nothing about this game so that it's a complete surprise when I get it at some point down the road...likely long after it was promised. I am in a Viceroy bubble. I know it is Russian. An even hackier hack would do an "In Russia..." joke right here, but not me. I am above that. And I couldn't think of a good one which aided my decision to take the high road.
As the game progresses, each player builds his own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources, more cards, or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the win.
Not a theme I am terribly interested in, but 8th Summit has done some good stuff, so if you are fan of witches or minis or both, then check it out. I just don't like witches all that much. I cannot really say why...maybe some latent Judeo-Christian guilt from my early years in Catholic school. Dunno.
Gameplay is deceptively simple, with five possible actions as players traverse a circular board with an inner pentagram rotating widdershins changing tactics with each rotation. Coven presents an interesting strategic challenge: the side (Light or Dark) that scores the most Balance defeats the opposing side — but on the dominating side, only the Witch that scores the most Power can win, so players must be careful not to invest too much in one while neglecting the other.
Coven includes five playable characters (along with their miniatures) – Witches of Earth, Water, Spirit, Air and Fire. The game also includes a Goddess Power/Balance board, Black and White magic crystals, hidden alignment tokens, "reversal" alignment crosses (for players who dare to change sides), Artifact Cards and Balance cards, a Goddess Board, and a two piece circular playing board with a rotating pentagram.
Quick Hits
• Not really a KS, but an ongoing crowdfunding sort of thing — Scott "Tox" Morris over at Crits Happen has a patron-esque funding PayPal button. If you are a fan of his work like I am, please consider donating. He also recently wrote a very interesting blog post as to why he will no longer be doing Kickstarter previews.
I often see threads about what makes a good video review and the answers always vary, but for me it is simple yet not truly measurable: Be entertaining. Guys like Scott and Rhado and Joel Eddy and Tom Vasel get views because they are entertaining. It's hard to quantify that into something measurable other than you have it or you don't. That is not to say that more people shouldn't try. Please do. The more, the better even.
Going, Going Gone
I was sad to see the demise of a project that I had supported and was interested in, a project that I thought would do quite well. It goes to show that like I always say, no one knows anything about anything. The market wants what it wants. Clearly the market wants a pirate game with minis though. (KS link)
Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM