Crowdfunding Round-up: Martin Wallace Invades Kickstarter, Lupin and Ta-Te Wu Return & Clowdus Offers a Trio of Small Boxes

Crowdfunding Round-up: Martin Wallace Invades Kickstarter, Lupin and Ta-Te Wu Return & Clowdus Offers a Trio of Small Boxes
Board Game: Shadow of the Sun
• After fundraising successes with Omen and Tooth & Nail, designer John Clowdus at Small Box Games has upped the ante for his latest Kickstarter project, offering three different card game designs in one go. (KS link) In brief those titles are:

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Shadow of the Sun takes place in the city of Hemloch. The long day is drawing to a close, and the scramble for power before the endless night has begun. Each player will play Minion Cards in a variety of ways to add his markers, or attempt to remove is opponent's markers, from the city's four districts.

Shadow of the Sun takes place over eight or fewer Days (or Rounds). During each Day, a Day Card is revealed, each player receives a turn, and there is a Struggle of the revealed Day card. Each player's Markers represent his House's level of influence across the four Districts of Hemloch. Through the use of Minion Cards, players are able to add and remove Markers. The game ends at the end of any Day when there are no Day card remaining in the Day Deck, or one or more players have no Makers left to place.
Board Game: Stone & Relic
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Stone & Relic is a kingdom building game. Each player is a powerful ruler who has a growing Kingdom. The game revolves around playing Structure cards. Structure cards can be added to the player's Kingdom (to increase the value of his Kingdom), discards for a powerful spell ability, played face down in his Wealth (with the hopes that the player will have the most Wealth at the end of the game), or used to acquire Relics (using a simple secret bidding mechanism).
Board Game: The Valkyrie Incident
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This game takes place during The Valkyrie Incident, a time of war and dissension between the five Valkyrie Clans. The game is played over a series of Engagements (or rounds), split betwen a Draft Phase (where each player can Recruit cards for his deck) and a Way Phase (where players play the cards from their decks to win conflicts). With its focus on player interaction, multiple ways to use each card, and a variety of ways to score points, The Valkyrie Incident is unlike any other deck building game. The game is fast, chock full of choices and player interaction.

There are six different card types: Valkyrie, Cogdrives, Actions, Assaults, Locations, and Emblems. Each of the first four card types are included in the main deck. Each card has a Clan Emblem (this is the clan it belongs to), a Recruit Cost (this is in the gray), a Strength Value (this is in red), and a special ability which can be used during either the player’s Recruit Turn, or during his Conflict Turn.

At the beginning of each game, each player selects an Emblem. Every card recruited by the player is worth 1 point. However, cards of the clan of the player's selected Emblem are worth an additional 1 point. Emblem also grant the player a special once per Conflict ability and a chance to score bonus Conflict cards during the Recruit Turn. Each Engagement, the player who started the War chooses which location the Conflict will take place in. Each Location has an overall effect for the Conflict.
Rules for each of these games are available, with links to them on the individual game pages on BGG.

Board Game: Glory of the Three Kingdoms: Guandu Core Set
• Another repeat Kickstarterer is designer/publisher Ta-Te Wu and Sunrise Tornado Game Studio, and Wu's Glory of the Three Kingdoms: Guandu Core Set was available at Spiel 2012 for an advance peek from those at the show. (KS link) I participated in a brief filmed game demonstration at his stand during the con and will post that on the game page once it's been processed. For now, here's an overview of the game play:

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Glory of the Three Kingdoms is a living deck-building game (LDBG) in which each player takes a role leading an allegiance in the Three Kingdoms period and battles for total victory or for victory points.

As in most deck-building games, player acquire additional cards to add to their decks. In GOTK, player may acquire cards depicting heroes, military, strategy, items, etc., and some cards provide victory points for endgame scoring. Unlike other games of this type, GOTK has a battle phase during which each player secretly deploys military cards (foot soldiers, pikemen, calvary and archers) and battles for Glory. The victor takes a glory token from the defeated player and a free card in the neutral zone. The victor may also capture and recruit the defeated general – or have him beheaded.

When two out of four card decks are depleted, the game ends and the player with the most victory points wins. However, if one allegiance acquired six or more Tiger Tally or all of opponent's glory tokens, the game ends immediately and the allegiance wins.

The first battle theme of GOTK is Guandu, the first major battle in the Three Kingdoms period. The Guandu Core Set, a two-player game, comes with Cao Cao and Yuan Shao allegiances. Lv Bu and Liu Bei allegiances will be available in a future three- and four-player expansion.
Board Game: Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth!
• Another title on display (sort of) at Spiel 2012 was Martin Wallace's Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth!, which has also now launched on Kickstarter. (KS link) As noted in the KS description, the main reason for pushing this game through KS instead of simply publishing it as a Treefrog Games title is the desire to package it with plastic monster pieces, with plastic hero and military pieces being added in if the project hits $50k. At Spiel 2012 I spoke with Wallace about the $60k stretch goal – a two-player design using existing components from the main game that pits the heroes against in the monsters in a New York City slugfest – and again that video will go live as soon as it's available. This game will be available from Treefrog directly at Spiel, Gen Con, and other conventions, but will not be sold through general distribution. Here's a rundown of the base game:

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Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth! is for three to four players and should take about ninety minutes to play. You have control of a number of different types of Moongha monsters. When you sit down to play, the side of the board closest to you is your monster display. There you will see the seven different types of monster. You will place your monster counters in these boxes. Note that some monster types have more than one counter.

The game lasts either eight or nine turns, depending on the number of players, although it may end before then if a player manages to get down all twenty of their damage cubes.

At the start of each turn a random number of actions are made available. Three of these actions relate to the monsters and allow you to create, attack, and move them. These actions are represented by orange, white, and purple tokens. There are three human action boxes, one that allows you to place a hero, the other two allow you to place military counters.

To create a monster you have to place a certain number of orange tokens in the monster box. Once the monster has been created you place it in one of the twelve cities on the board. When you do so, you place the monster on its hidden side. The monster is alive but as yet the world does not know of its presence. While hidden a monster is safe from attack and can build up its strength so that when it does attack it will cause carnage. Another player may attempt to reveal your monster by placing a hero counter in the same city.

Military units will try to destroy monsters. When you place a military unit or a hero, you can then attack with all military counters in that city. When a monster attacks a city, armor units will attack it first, then after that attack has been completed, any surviving infantry units will attack. All combat involves rolling dice and in all cases a roll of four or more is successful.

Each monster type has its own special abilities. Only three monsters are powerful enough to destroy entire cities; these are the Bloob, Mechoor, and Moogre. When you attack a city, you mark the damage you do with your colored cubes. At the end of the game, players score victory points depending on how many damage cubes they have in each city. Players also score points for the cities that were randomly assigned to them at the beginning of the game, depending on how much damage they have suffered. Points can also be scored for having vampires on the board and for killing other monsters with your Moogre monster.
Board Game: Lupin the 3rd: The Expansion #1
Japanime Games is running a Kickstarter campaign for Lupin the 3rd: The Expansion #1, with the base game being one of the items available through the project. (KS link) Here's a description of what's included in the expansion, which will make more sense if you already know about the base game, Lupin the 3rd:

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Lupin the 3rd: The Expansion #1 includes two new adventures for Lupin III in search of priceless treasures: Julius Caesar's golden coins and Excalibur, King Arthur's sword. In order to steal them, the gang must face tireless Inspector Zenigata again, who has made their capture his reason for existence.

This expansion integrates with the base game and increases the possibilities and the strategies with new equipment, vehicles and rules that can also be used in the base game. The characters' characteristics are strengthened and renewed with new cards, including five special cards which make Lupin more elusive, Jigen more infallible, Goemon more inflexible, Zenigata more stubborn, and Fujiko more unreliable and undressed than ever.

A milestone of the new imperfect cooperative game style, Lupin the 3rd shows in these new missions a variable and unpredictable structure for a profound and unique game experience!

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