Crowdfunding Round-up: Krosmaster: Arena, Teramyyd: Earthsphere, Succubus: The Reborn, Magic: The Gathering Retrospective & One Item with No Colon in the Title

Crowdfunding Round-up: Krosmaster: Arena, Teramyyd: Earthsphere, Succubus: The Reborn, Magic: The Gathering Retrospective & One Item with No Colon in the Title
Board Game: Krosmaster: Arena
Krosmaster: Arena was first released in late 2012 by French publisher Ankama. Some folks who picked up the game at Spiel 2012 went gaga over the colorful components, and the gameplay seemed decent as well, based on the comments of those who had picked up the game. Now Japanime Games is bringing the game out in the U.S. in an English-language version with a MSRP of $80. (KS link)

In a press release, Japanime Games notes that "Krosmaster: Arena will be following a very aggressive release schedule in 2013. Kickstarter backers are currently listed to receive product in June of this year. Eight expansion packs of four figures each are prepared for 2013 delivery, with more products on the horizon for 2014." As for what you do with all this cuteness, here's a summary of the setting and gameplay:

Quote:
In Hormonde, a strange world deep in the folds of time, the Hour Demons have finally found a hobby worthy of their cruel hearts... the Arena! The idea is simple. They select warriors of all ages and lands and whisk them away to the Hormonde where the enslaved gladiators must fight for their souls and the chance to become the ultimate champion. Why don't the gods put an end to this macabre circus? Why does Xelor himself turn a blind eye to the demons' meddling with time's delicate web? Well, you may ask, but it is not for us mortals to know the minds of the gods.

Krosmaster: Arena is a player-vs-player, tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method, whether a point system, draft, or at random. Equip your team with spells, weapons and other items adapted to their requirements, then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn, and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong, yet versatile, strategy will prevail!
External image
Aw, little cuties – dozzum wanta kill me? Yes, you do. Oh, yes, you do!

The English rules are linked to on the Krosmaster: Arena BGG page, and online play is also available, complete with an animated tutorial.

Board Game: Magic: The Gathering
• Artist Jeff Menges, one of the original artists for Magic: The Gathering, is pulling together roughly three dozen other artists from the first years of that groundbreaking CCG to show off artwork old, new and reimagined for publication in The Gathering, a twenty-year retrospective that will be released in softcover, hardcover, and a signed-and-numbered limited edition. (KS link) From the book's description:

Quote:
All of the artists involved in The Gathering art book had complete creative freedom. Some chose to commemorate the 20th anniversary with a re-imagining of one of their early Magic cards, while others chose to focus on their artistic development in the intervening years. This has resulted in a rare collection of art demonstrating that same amazing, eclectic range of talents and styles that was the hallmark of early Magic sets...

The book also features a foreword by the game's creator, Richard Garfield, and an afterword by the game's original art director (and designer of the famous Magic card-back), Jesper Myrfors.
Board Game: Teramyyd: Earthsphere
Teramyyd: Earthsphere is the first release from new publisher Industrial Octopus, a.k.a. IO Worlds, and new designer Brad Taylor and the rules aren't posted, yet the game met its $20k funding goal in a few days. (KS link) The game does have fancy airship models, though, along with a fox-headed sky captain (fully clothed) and a foxy redheaded sky captain (in lingerie, of course), so there's that, I suppose. In any case, here's the minimal game description for now:

Quote:
Teramyyd: Earthsphere is a turn-based fantasy adventure board game set in the world of Teramyyd, a rich and fully-realized setting with a nuanced and detailed history and mythos.

In the game, you play a skyship captain, adventuring across the land to secure the resources you need to complete quests, defeat creatures, plunder the ship of your fellow captains, or to defeat the fearsome Kobolos dragon. Where lies your destiny? The choice is yours!
Board Game: Alien Frontiers
• David McKenzie from Clever Mojo Games, publisher of Alien Frontiers and Game Salute employee, has launched a crowdfunding project for rocket-shaped, six-sided dice that can be used in that game or any number of other games. (KS link) Space-themed games would be the ideal target, of course, and not Careers, but you are naturally free to do what you like with the dice, up to and including sticking them up your nose. That's the beauty of gaming!

Board Game: Succubus: The Reborn
• We'll wrap up this time with an oddball party game/card game/LARP mix from designer Mark Rein•Hagen and his publishing company Make•Believe Games titled Succubus: The Reborn. (KS link) The description below covers much of what you might want to know about the game, but if it's not enough for you, the full rulebook is available through the Kickstarter project page:

Quote:
While at first glance nothing more than a deck of vampire-themed playing cards, Succubus: The Reborn is a new take on a classic game tool: cards. Each card bears a symbol – Rock, Paper, Scissors, Bomb – that makes the deck ideal for fans of Live Action Role Playing (as they often need some randomizing element during play).

What's more, each card contains one or more unique (and sometimes hidden) symbols, which allows the deck to be used for Succubus: The Reborn, the first title in the Party Poker RPG line of games which is playable by 8-90 players (with one deck needed for each ten players). One player serves as the Dealer, who oversees gameplay and leads others in what to do; everyone else is divided as evenly as possible into four teams, the teams being vampires who are members of four great Lineages represented by the four card suits:

• Diamonds – The Marquisi (The Elite Ones) blend in among mortals that they might trade in money, power, and control, all while clinging to an old world sense of protocol and social decorum.

• Hearts – The Copeadora (The Beautiful Ones) are universally insane, but also very beautiful – a benefit which they utilize in order to slake their unholy thirsts at the necks of beautiful socialites and wealthy benefactors.

• Clubs – The Bas-Bazouk (The Outlaws) are the enforcers, criminals, anarchists, and street-toughs of the Vampire world, plying their wits and their supernatural strength to devastating effect in combat.

• Spades – Unlike other Vampires, the Profugos (The Forlorn) do not possess a soul; they are therefore cursed with deep, soulless, black eyes, and are prone to acts of immorality and depravity.

Succubus: The Reborn is played over three acts, and in each act, players try to improve their hand of cards to create the best poker hand. In the first round players can trade however they wish amongst each other as long as each player always has five cards; if a player manages to trade away a joker, that player takes a card at random from the other person's hand instead of any card agreed upon. When the Dealer calls time, the player on each team with the highest card in that team's suit is the Captain, and all the Captains then compete in a single poker hand with the cards they hold, trying to win chips in the process.

From the second act on, players can trade cards with the Dealer for the cost of one chip, taking a random card from what remains in the deck. To trade cards in the second act, you trade in the same manner as the first act or you challenge another player, paying them a chip to do. In a challenge, each player chooses and reveals a card from his hand, with scissors beating bomb, which beats rock, and so on. The winner of the challenge decides whether or not to trade. For the third act, you can trade only with your teammates. After the second and third acts, each team Captain again competes in a poker hand, with the winner of the third such hand winning the entire game and bringing glory to his team.

Succubus: The Reborn includes a number of advanced rules that add quests, shadow symbols that allow for better trades with the dealer, character sheets that add special powers to the game, and more.
Board Game: Succubus: The Reborn

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