Crowdfunding Round-up: Keyflower: The Farmers, City Council, Stak Bots, Dungeon Roll: Winter Promo Pack & Board Games That Tell Stories

Crowdfunding Round-up: Keyflower: The Farmers, City Council, Stak Bots, Dungeon Roll: Winter Promo Pack & Board Games That Tell Stories
Board Game: Keyflower: The Farmers
• Whoa, it's been a while since I posted one of these. Something about giant game conventions that take months out of your life, then weeks from which to recover. Amazing how that happens.

Let's kick off this round-up with a title that debuted at that very convention referenced above, Keyflower: The Farmers, an expansion for Richard Breese and Sebastian Bleasdale's highly regarded Keyflower. Despite whatever ideals folks might have about Kickstarter, this project is a preorder opportunity from Game Salute for those in the U.S., pure and simple. (KS link) Oh, sure, a bonus tile was available for those who backed the project quickly enough, but beyond that you're simply paying for the already finished item — not that there's anything wrong with that.

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Keyflower: The Farmers is an expansion for the game Keyflower. In that game, each player develops his own unique village over four seasons by successfully bidding on a variety of village tiles (specialized buildings and boats), skills, resources, and workers ("keyples").

In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Animals are kept in the fields created by the layout of the roads, adding a new dimension and considerations to the base game. Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.

Players may choose to use all of the tiles from Keyflower: The Farmers and add tiles at random from Keyflower to make up the required number of tiles or simply mix the two sets of tiles.
From gallery of W Eric Martin
• Designer/publisher Tom Norfolk of DogEared Games is on KS with an expansion for his Stak Bots card game, which comes across as a combination take-that, mini-programming game. (KS link) An explanation of the base game:

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Stak Bots functions by giving each player a stack of cards as well as a hand. Each turn, players take a new card from the shared draw pile and may add a face-up card to the stack, trash a card from the stack or from their hand. When a card is played, it will have "entry effect" that may operate on the stack ordering of the player or opponent.

Once all playing/trashing is finished for a turn, the player may attack the card on top of an opponent's stack with the top card of their own. The battle itself is quite simple and just a matter of comparing power, although assuming your bot survives its first battle, it can go on to attack the newly revealed card underneath. The real tactical consideration goes into the pre-attack stack manipulation phase.

There is an open turn structure which allows players to carry out actions in any order and any number of times. This means they can react to the often unpredictable results of long entry effect chains, or to cards that their opponents play defensively during your turn.
The Stak Bots expansion, which lacks a BGG entry right now, consists of sixteen new bots on sixty cards that can be played with on their own, substituted one for one, or mixed with those of the base game. Many of the bots in the expansion are already present in the free iOS version of Stak Bots (iOS link), which makes for a nice way to advertise this expansion — assuming it's worth playing, of course. I have no way to check all of these game releases, after all. There's just too many!

Board Game: City Council
• For another approach on marketing, designer/publisher Elad Goldsteen of Golden Egg Games released City Council at Spiel 2013 (yes, that convention again), with the full print run due out in December 2013. Does a soft game launch work? As always, it depends on the game — well, and the backers and the availability of funds and hundreds of other random factors over which you and I and Goldsteen have little control.

The KS project has a few doodads to go with the base game should funding reach certain levels. (KS link)

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In City Council, each player takes the role of a council member of a newly founded city. The government will select the members of the city council for the first few years until the city rises and flourishes, by which time the most popular member will receive the position of Mayor.

In order to build the city, you and the other councilmen must maintain a low level of pollution, fight crime, create jobs, and sustain an adequate city budget. If you and the others don't keep up the good work, the city project might not succeed, the government will take over, and all players will lose.

As a member of the council, you must also strive to gain the favor of the different political groups who rule the streets of your city. As the game progresses and the city grows larger, more and more political interest groups will try to impose their will on the city by knocking on your office door and asking you for small "favors" in which you will have to act on their behalf. In return, they'll offer you their support and you'll receive victory points for your personal cause, possibly allowing you to become the city's first Mayor.
Board Game: Robinson Crusoe: Adventures on the Cursed Island
• Designer Ignacy Trzewiczek has put together a collection of 35 stories from his BGG blog "Board Games That Tell Stories" into a book collection of the same name, although the book lost the space between "board" and "games", and that hardcover collection is now being funded on Kickstarter. (KS link) As Trzewiczek writes on the KS page, "It is written in my style, my language, my words, without those annoying editors and proofreaders forcing me to say this that way and the other thing the other way - 1719% pure Ignacy!" As one of those editors, having worked on his huge Stronghold designer diary back in the BGN days, I can say that unedited Ignacy is interesting for all and sure to make a better man out of you for reading it, even if you're a woman!

Board Game: Dungeon Roll: Winter Heroes Pack
Tasty Minstrel Games is following up the KS darling Dungeon Roll with a small Winter Promo Pack that consists of twelve treasures (snowball, cake, presents, etc.) and four legendary heroes: Ebenezer, Jack Frost, Sugar Plum Faerie, and Klaus, Saint of the North. (KS link) The release date is February 2014, but sometimes Santa takes a while to get those holiday packages to their proper homes.

• Scott Morton of Silver Arrow Audioworks has a KS project for The Wilderness: Soundscapes for Tabletop Gaming, and yes, this is intended to be background music for your game session. (KS link) From the project description: "Combining lush soundscapes with ambient music, The Wilderness is a collection of aural environments that will help transport you into the worlds that you create for your games. Because tabletop gaming is a social experience, it's important that any accompanying audio and music be subtle and supportive ... never taking center stage and never distracting from your adventures, yet bolstering emotion at the same time." Even if I'm playing Coconuts?!

• Want to participate in a private crowdfunding project for Picaroon, a pirate-based game from Big Eye Enterprises, "the creative mind behind the world wide sensation Apples to Apples which has sold over 15 million copies and continues to be the best selling game for the past ten years"? What's the game about? Hmm, well, the website does have this "description":

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Just like Apples to Apples, Picaroon emphasizes chaotic randomness, unpredictability and variable outcomes, yet incorporates the tactical challenge and excitement of a great strategy board game. The pirate theme is sure to bring out the inner most ARRGHHH! from game players of all ages. It is a retro looking board game that is as beautiful as it is fun to play.
Not helpful! Turns out the rules are available only in a video format on YouTube. The project goal is $100k with "the first 5,000 copies of Picaroon" going to backers, friends and family. So...good luck with that!

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