Crowdfunding Round-up: Immersion, Subversion, and New Versions

Crowdfunding Round-up: Immersion, Subversion, and New Versions
Board Game: World Monuments
• When I was just a kid, I spent a lot of evenings with my dad working on 3D puzzles of famous landmarks like Big Ben, the Taj Mahal, and Mount Rushmore. That memory was the first thing that came to mind on seeing the KS project for World Monuments from Queen Games and designer Piero Cioni. Players collectively create abstracted representations of monumental structures, using interlocking wood pieces. Lots of appeal here, if the numbers are any indicator; this will finish among Queen's top-3 most successful campaigns for an original property. (KS link)

• If your geek Venn diagram includes "anime" and "deck builders", then odds are good you've played something from Japanime Games. The publisher is adding to its repertoire an English-language version of Heart of Crown, a 2011 design by ginkgo with a bog-standard "seat of power is suddenly vacant" narrative. The game is coming to PCs too, courtesy of video game studio illuCalab. Most pure DBGs have either a static market (e.g., Dominion) or a random market (e.g., Star Realms) but Heart of Crown has elements of both. (KS link)

Board Game: The Butterfly Garden
• Steve Finn has been designing and self-publishing (as Dr. Finn's Games) for over a decade, and The Butterfly Garden marks his eighth game design since he joined the KS platform back in 2013. It's a light game of set collection, wrapped in a layer of Lepidoptera; you must net combinations of butterflies to net points. Finn relies on direct-to-consumer sales — his sole distributor having dropped his products recently — which means this campaign may be your best bet to grab other titles from his menagerie. (KS link)

Good Cop Bad Cop: Undercover is the second expansion to the Brian Henk and Clayton Skancke design — now a fixture on Barnes & Noble shelves — that first launched Overworld Games into the market. Henk co-hosts the Board Game Business Podcast (recommended listening!), which is a window into the world of development, marketing, and fulfillment from the crowdfunder's perspective. This expansion brings another layer to the deduction by way of undercover assignments. (KS link)

Board Game: Masmorra: Dungeons of Arcadia
Cool Mini Or Not has several bankable IPs in its game catalog now, so it should come as no surprise that the publisher would build out some of those existing universes with spinoff releases. The first such title is Masmorra: Dungeons of Arcadia, which re-implements 2014's Masmorra de DADOS and drops it into the Arcadia Quest universe. Smartly, CMON is cross-promoting those two product lines — calling to mind Matagot's C3K release of a few years ago — by making some of Masmorra's characters playable in AQ. Chibis, chibis everywhere. (KS link)

• Dubbed by some the "King of Kickstarter", designer Scott Almes has seen lots of success via the KS platform, with a wide variety of publishers. This time it's House of Borgia, in a co-publication effort between Talon Strikes Studios and Gamelyn Games. The setting is Renaissance Italy, but this is no trading-in-the-Mediterranean affair; it's a game of hidden roles and bluffing. The trick lies in throwing your support behind your political candidate without tipping your hand. The only downside I can see is no Jeremy Irons. (KS link)

Board Game: Mi Tierra: New Era
• It seems clear that many gamers can get behind agrarian fantasies; when you're working a desk job, the idea of tilling the ground is welcome escapism, perhaps. Mi Tierra: New Era, from Alberto Abudinen and Diego Benavente, brings a Chilean twist to land management, and, refreshingly, sets the action in the modern era. Originally published in 2010 by Aldebaran Games as Mi Tierra, the game has been billed as "Agricola-lite" and is coming back with additional development spurred by six years' worth of player feedback. (KS link)

• After an aborted first KS attempt in mid-2015, Will Meadows and Ryan Pilz of Tantrum House are back with a retooled version of Steam Court, this time with a more standard 2-6 player count. It's a ladder-climbing trick-taking game, and the players all have special powers. (You'd be lame steam-gineers if you didn't!) I admire when folks with a steampunk game fully commit themselves to the aesthetic as the team here has in their how-to-play videos. Method actors, truly. (KS link)

• In a blast from the past, Mountain Climb designer Tim Novak plans to make a new edition of his two-player wooden abstract via domestic manufacture, two decades after its initial publication. The game achieved mainstream success following its initial release from Channel Craft, but has been long out of print because the manufacturing cost necessitated a higher MSRP than the market could bear at the time. It's certainly a beautiful sort of roll-and-move, but with a fairly nasty streak. (KS link)

• Usually, the presence of "werewolf" in a game's title is a strong hint that the game will feature Mafia-style gameplay, but Escape Room in a Box: The Werewolf Experiment breaks that mold — and many others. Juliana Patel and Ariel Rubin saw opportunity in the escape room trend and have created a portable package that provides much the same experience. Like any escape room worth its salt, this is one-and-done, but the planned availability of a refill kit means you will be able to pass this on to another group or GM it for another group of friends. (KS link)

Board Game: Escape Room in a Box: The Werewolf Experiment


Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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