Crowdfunding Round-up: Gold, Wine, Zombies, Pirates and Other Things Never Before Seen in Strategic Board Games! Or More Likely Things Already Seen in a Bunch of Other Strategic Board Games, But Now Different and More Better! Well, at Least Newer...

Crowdfunding Round-up: Gold, Wine, Zombies, Pirates and Other Things Never Before Seen in Strategic Board Games! Or More Likely Things Already Seen in a Bunch of Other Strategic Board Games, But Now Different and More Better! Well, at Least Newer...
Board Game: Pay Dirt
Wow. This is my one year crowdfunding round-up thingy anniversary! As much as I like to jokingly give W. Eric a hard time, I completely respect what he does and the rate at which he does it. He is the best. Sure, my monthly round-ups are FAR superior: funny, informative, adhering to upper elementary level grammar...but his job of churning out mediocre posts on a nearly daily basis is much more demanding. It takes me all month to come up with my pile of bad jokes! He posts terrible jokes several times a week!

Seriously, W. Eric is the best, and BGG is better for having him.

Crash Games has launched Pay Dirt by designer Tory Niemann of Alien Frontiers fame. I really like the realistic but still cool art and graphic design so far. Construction equipment and landscapes and such are nothing I get excited about it, but everything I have seen looks great and makes me want to give it a play. Appears to be a med-heavy strategic euro, so if that is of interest to you, check it out. (KS link) Funding is steady thus far and well on its way to success.

Quote:
Pay Dirt is an engine-building, worker placement game set in frigid Alaska for 2-4 players. Players are competing to manage and grow their entire mining outfit while acquiring the most gold before the ground is too frozen to dig. The Alaskan countryside is an inhospitable environment, so players will face hardships that affect their entire outfit – not to mention the ever-dropping temperature that will shut down their operation.

In Pay Dirt, players start with a small basic crew, an unimpressive claim, mediocre equipment and just a little bit of cash to make a go in one of the toughest competitions this side of the globe. Gold mining isn’t cheap and players will have to sell their gold throughout the game to keep the equipment running and their workers happy. Through clever use of their equipment and workers, players can make their mining outfits more efficient and dialed in to their preference of play. Will you recruit heavily and stack your camp with workers or will you keep your eyes on better and more efficient equipment? Will you have what it takes to hit to strike it rich and hit pay dirt?
There are a ton of finding gold reality shows right now so that should help, right?

Board Game: Viticulture: Tuscany
• At this point, I think Stonemaier Games could kickstart a roll-and-move based on Bill and Ted's Excellent Adventure called Party On, Dudes and it would make a bajillion dollars. That is not to say Tuscany: Expand the World of Viticulture isn't any good; just that it is on its way to a bajillion dollars. (KS link) I have never played Viticulture even though my buddy Matt brings it EVERY WEEK and loves it. It just never interested me. I am sure he already backed this, so now I will have to dodge this one, too. That said, the progression of the expansions is a really neat idea. I don't play any one game enough to enjoy that sort of thing, but if you do this expansion should provide good replayability. Everything looks really sharp as all Stonemaier Games have thus far.

Quote:
Tuscany is a pack of ten expansions for Viticulture that unlock ("uncork") every few games as determined by the previous game's winner. What story will you tell as you create the most successful vineyard in Tuscany?

Viticulture is a 2-6 player game in which you create a vineyard by planting vines, harvesting grapes, making and selling wine, building structures, and hosting visitors. Tuscany adds asymmetric starting resources, new visitor cards, an extended board, special workers, Arboriculture, and more!
There is an option to get both games at once if you are new to the Viticulture world.

Board Game: The Walking Dead: The Board Game
• MegaGigaOmniCorp and Top8Magic are seeking funding for a standalone sequel to The Walking Dead: The Board Game called The Walking Dead: The Prison. See!! I give so many companies a hard time about names, then MegaGigaOmniCorp comes along and just crushes it! That is a helluva name. Love it! Before looking closer, I assumed this was Cryptozoic Entertainment retheming another existing game and slapping The Walking Dead on it after I saw somewhere that The Walking Dead Card Game (rethemed 6 nimmt!) was a top five game saleswise in 2012! Turns out it is not. Like I said before, it is a standalone sequel to Robert Kirkman's The Walking Dead: The Board Game. I know nothing about The Walking Dead show, movie, comic book, etc., so I am not totally sure which of those this game is based on.

Wait! I did some W. Eric research and found out the game is based on the comic book, specifically issues 13-24. So ya, there you go. If you are into The Walking Dead — and more specifically those particular issues — then this is the game for you! I am going to make a game about pg 135 of Moby Dick, but ONLY that page! It should rule. (KS link) The project is off to a slow start despite the strong branding. The art is okay, but I didn't notice any minis so that might be the cause of the backer malaise.

Quote:
The Walking Dead: The Prison is a new, standalone board game in which you and up to five of your friends take on the role of one of the six leaders of the group from Robert Kirkman's The Walking Dead: Rick, Tyreese, Glenn, Dale, Andrea, and Michonne.

The goal of the game? To earn enough Leadership Points to take control of the entire group of survivors. To earn Leadership Points, they must fight their way through the zombie swarm in the prison yard, bash their way through the prison itself, reach their destination, and secure the area. Along the way, players will have to collect additional resources, rescue Followers, and as expected...fight zombies. Anyone who has played the first game will be familiar with many of the features and mechanisms in this sequel.

The Walking Dead: The Prison is both a standalone game and an expansion module to the first game, easily converting the first game into one half of an epic.
Zombies are tough for me. If anyone has backed or checked it out and did NOT back, let me know why below. It seems like it should be going bigger.

From gallery of W Eric Martin
• Arrrr, pirates! Pirate Den by Richard James from Gamesmith is a "pirate-themed bluffing game for three to five players that plays in under thirty minutes. Fun, elegant, and beautiful!" (KS link) Fun, elegant, AND beautiful? Wow, that is no small claim. The game actually does look pretty fun, and I love the cover art. It has a reasonable price point at $25. Hmmmmmm. I hadn't really noticed this one before, but color me intrigued. People really loved 12 Days from Gamesmith, so this may be worth checking out.

Quote:
Pirate Den is ideal for casual gamers looking for a fun time as well as deeper strategy players looking for a quick filler. Adding rum to the mix makes for a great evening of gaming with a truly fun and engaging pirate theme!

It's the golden age of sail and each player takes on the role of legendary pirate captains plundering the seas. The British East Indies Company, the Dutch East Indies Company, and the Spanish-Portuguese Empire are sailing the high seas heavily laden with cash from their colonies. They're easy pickings for a famous and daring pirate like yourself! The trick is that while pirates can plunder ships at sea, they can also steal from other pirates. This exciting dynamic makes Pirate Den an addicting game of greed and betrayal.
To paraphrase: "If you drink enough it will be fun, we promise!" That is the same line W. Eric uses on his wife every second Tuesday.

Quick Hits

Board Game: Guild Ball
• If this were Cool Mini Or Not, Guild Ball would have made two million by now. As it is, Guild Ball: A Tabletop Medieval Football Game is doing pretty well. The art and minis look amazing. (KS link)

Robots on the Line "is a creative game for 2 to 4 players where you build and sell robots. It's a perfect balance of fun and strategy. It's great for casual and hardcore players alike." SOOOO many games say that and rarely is it true. RotL looks interesting though, and it has snazzy components. Check it out. (KS link)

• There is a LOT going on over at the KS page for Triad the Game. Apparently it is actually three games in one! Triad the Board Game is a fast-paced new game that allows 2-9 players to play a "Fey" patron that runs an entire Triad of heroes as they search for the "Gem of Ohma". There are battles and adventures aplenty in this game that is fun for the whole family ages 6 and up! Then there is something about chess and an RPG. It is, ummm, ambitious. (KS link) The games may or may not be any good, but at least there are three of them!

Board Game: Monsters & Knights
•I know little about Monsters & Knights except that the video has a puppet and it humored me. The art is not a style I like, but it's well done.(KS link)

Going, Going, Gone!

Tokaido Collector's Edition just made like 500K on Kickstarter. (KS link) I got nothing really. Just in awe. There is SOOO much stuff in the box now and that is why KS is such a viable marketplace for games. Those painted minis almost convinced me to buy the game. (Psst, Matt, the Tokaido Kickstarter project is still active until March 23, 2014. You do one post a month and can't get this right?! —WEM)

See you in a month, and remember that if you have any questions, shoot me a geekmail or post it in here. Complaints and/or rants can be directed at W. Eric. It was likely his fault anyway.

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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