Crowdfunding Round-up: Gemblo in the U.S., Democracy as a Game & Modern Witch Hunts in Salem

Crowdfunding Round-up: Gemblo in the U.S., Democracy as a Game & Modern Witch Hunts in Salem
Board Game: Gemblo
Justin Oh's Gemblo has been on the market for years, but the game has not yet had a presence in the U.S. Perhaps that will change with the founding of Wisemen Games and a Kickstarter project apparently intended to serve as a soft launch of the game in a new market. (KS link) A new version of the Gemblo Expansion Set will also be produced, along with a puzzle book in which you try to recreate images with the Gemblo pieces. For those not familiar with the game, a summary of game play:

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Gemblo is an abstract strategy game with translucent, colored pieces, each of which is made up of one to five hexagons. Each player has an identical set of pieces in a unique color. The goal is to get rid of all of your pieces by placing them on the hexagonal game board. Each piece that you place after the first cannot touch previously-placed pieces of the same color; instead each piece must be a distance of "1" from another piece of the same color, where 1 is the length of a side of one of the small hexagons. Another restriction is that the distance being measured can't directly cross another player's piece, but it can lie at the junction of two pieces. Once all players have placed as many pieces as they can, they count the number of hexagonal units in the pieces they couldn't place, and the player with the lowest score wins.

Gemblo supports up to six players. In the two-player version of the game, each player uses two colors of pieces.
 
• Designer/publisher Joshua Gerald Balvin has launched a crowdfunding project for Salem, an involved game inspired by a centuries-old event that's inspired novels, the tourist trade, and much more. (KS link) Here's an overview of the setting and gameplay:

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The year is 1692. In an atmosphere of pessimism and charged paranoia, the citizens of Salem are at the mercy of demons – not demons of the soul, but demons of the mind. What began as a devout Puritan community devolved in a matter of months into a people torn apart by fear, lies, and fanatical orthodoxy. The residents of Salem quickly discovered that they could find Hell all around them.

Salem incites the atmosphere of paranoia that held the village of Salem captive. Players act with the assumption that there are witches among them (and, in this case, there will be). Each player controls six residents of Salem, three of whom are witches. Game play is simple: try to rid the village of witches and keep the identities of your own residents secret.

The game plays over the course of four rounds representing the four months (June–September 1692) in which the hysteria was at its height. Each round has two parts: a Witch Hunt and a Witch Trial, followed by hangings (the dates of which correspond to the four actual hangings that took place in Salem that year). During the Witch Hunt, players send residents to jail and provide alibis for their own jailed citizens. At the end of each round all jailed citizens stand trial. Players then collectively decide who is hanged and who is spared. The player who is most successful at discerning witches from villagers wins!

While the story surrounding the Salem witch trials has become something of a legend, every character in this game is based on a real person whose life was directly touched and in some cases torn apart or taken away by the events surrounding the Salem witch trials. Extensive research has been done to craft the real-life stories of all 42 residents in the game.

While this game focuses on the people and events specific to Salem, Massachusetts, similar witch hunts were taking place as far north as Maine and as far West as Connecticut. Surely, the devil had come to New England.
Board Game: Democracy: Majority Rules
• Designer Mark Rein•Hagen, best known as the creator of Vampire: The Masquerade and the World of Darkness series of role-playing games, is pitching a board game perpendicular in subject matter to that series: Democracy: Majority Rules from new publisher Make•Believe Games. (KS link) One interesting aspect of this project is that the base game is for 3-5 players, while the KS project includes a "Party Game" package that allows up to 15 people to play at once. Really? That many? An explanation from the project page: "Democracy was designed from the beginning to be played with large numbers of people as new concept in gaming. We call it a MMBG: a Massively Multiplayer Board Game. Because players in this game do not take turns but all move at the same time, you can add players without adding much time, but still get all the sociability, complexity and surprises of a larger group of people. Players play in teams and in order to win the game your team must first win collectively." Here's a description of the game itself:

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Democracy: Majority Rules is a game of debate, diplomacy and deal-making, a game in which designer Mark Rein•Hagen has taken his love and study of politics to create a game of power struggles, back door deals, and unscrupulous actions.

You play an activist, a power broker, or the leader of a political party – in any case, someone who organizes campaigns, games the system and wins elections. Your job is to make compromises, yet always stand by your principles, form coalitions yet still achieve your agenda. To succeed you must herd cats, spin facts into a web of deception, and speak power to truth.

Enter a world of mudslinging, dirty tricks and the crooks and liars who manipulate the masses, juke the system and corrupt the true believers in order to throw out the tyrants, make the world a better place, and save us all from ourselves. A canny and calculating political operative, you are battling to take over a country in crisis. The old-line political parties are weak and divided, primed for being taken over from within or pushed out of the way. Your movement has captured the imagination of a small but loyal few and now it's your job to grow it into a national force. The goal is to put your handpicked candidate into high office, lead the country, and put your mark on history.

Democracy: Majority Rules is focused on the retail work of politics at every scale: making friends, forging alliances, outmaneuvering rivals, deceiving enemies, building consensus, selling your point of view, creating a coalition, hiding resentment, feigning weakness, blindsiding foes, and turning doubters into believers. It's all in the game.
Board Game: Storm the Castle!
Rich Nelson's Storm the Castle! from new publisher Giant Goblin Games is effectively giving the other side of the story from Justin De Witt's Castle Panic. Instead of trying to defend a castle against hordes of slobbering and ravenous monsters, you now play those monsters and sort of work together to take down that castle – although naturally you want to breach the walls first in order to claim the best spoils. (KS link) Here's a overview of the game's set-up:

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Welcome to world of Storm the Castle!, a 1-4 player semi-cooperative game in which you take the exciting role of one of the four marauding Dark Forces armies in a race to breach Castle StormHaven's walls, overrun the defenders, and claim victory by reaching the castle's keep first.

Castle StormHaven is guarded vigilantly by brave defenders comprised of an alliance between Men, Elves, Halflings, and Dwarves. For over 300 years, these defenders have repelled numerous invasions from the Badlands, home to the subterranean Dark Elf marauders and the mysterious sect of arcane bending wizards, the Arcanists. StormHaven is the first and last line of defense from keeping the fertile farmlands and gold mines of Western Holmenstein from being overrun.

Years ago, a mysterious masked and exceptionally short villain appeared with the goal of uniting the Badlands and ruling over Holmenstein. Dubbed "the Boss" by his cohorts, he promised gold and power to those who would follow him. First the Dark Elves, then the Arcanists joined his Dark Forces. Soon after, the Orc pirate raiders joined the growing army and brought with them their crazed goblin allies and monstrous cousins, the giants. Knowing The Boss' army needed further strength to overwhelm Castle StormHaven's defenses, he revealed the last piece of strategy for domination, the Undead Horde of the BlackSoot Swamps.

Now the four dark force armies – Dark Elves, Arcanists, Orc and Goblins of the Green Tide, and the innumerable Undead host – begin their long march east. Breaching Castle StormHaven's thick walls is no easy feat. It takes a desire for loot, hordes of your minions willing to be led to certain death (err, victory), cunning strategy, and a touch of treachery. The first player whose Dark Force unit enters the keep first, by the end of turn eight, is truly the mightiest champion and claims total victory for his army.
Board Game: Colonial: Europe's Empires Overseas
• Finally, we have two Kickstarter projects back for their second go-round, starting with Colonial: Europe's Empires Overseas from designer Christophe Pont and CoffeeHaus Games. The first KS project for this reached four-fifths of the way to its $10k goal, but many people complained that the $80 pledge needed for the game gave them no incentive to sign up, given that the game would be sold for that price later. Lesson learned by CoffeeHaus – the new KS project has the same funding goal but with a $60 pledge required for the game. (KS link) A day into the project, more than half the funds required have already been pledged.

And Robert Groller from Grumpy Owl Gamery has rebooted on KS for the game storage system dubbed "The Keep", with the funding goal cut in a third to $250k, which is still a chunk of change but far more approachable than on the first funding attempt. Why could the goal be cut so much? Probably because the fishing tackle-style hard plastic case is not one of the rewards for project backers. Instead The Keep consists of a mix-and-match combination of messenger bags, plastic card holders, plastic "bit pits" and "a waterproof, padded sleeve with a series of mesh pockets". (KS link) Personally I'm going to stick with my $1 supermarket bag created from recycled bottles, but if you're more upscale than me, you have a few more options...

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