Crowdfunding Round-up: Exploring Video Dungeons for Resources, Monsters and Baby Defenses

Crowdfunding Round-up: Exploring Video Dungeons for Resources, Monsters and Baby Defenses
Board Game: The Bird Told Me to Do It
• My find of SPIEL 2016 turned out to be a title that wasn't at the show and shouldn't have been visible to anyone — but a publisher just happened to place an advance English-language version of Carl Chudyk's The Bird Told Me To Do It from Czacha Games on the table while we were talking (as this publisher was being considered as a possible licensee in its own native language) and I spotted it and immediately started badgering the publisher about who left it at their booth and whether they could put me in contact with this person. One sped-up Benny Hill-like scene later, and the publisher has convinced a manufacturer to phone a representative for this publisher to put us in contact, yada yada yada, and now a prototype is supposedly in the mail to me. We'll see...

As for the game itself, Czacha Games — which released a Polish version of Chudyk's Impulse with revised graphics in 2016 — already released The Bird Told Me To Do It in Polish, and now it hopes to release the game in English. The gameplay sounds appropriately Chudykian, with players adding bird cards to branches, then executing the actions on all of the cards on this branch from trunk to end, with these actions possibly netting you more cards, or moving birds, or collecting plumage cards which are needed to score (assuming that the right-colored birds are dominating a branch at the end of a round), or doing other things. I don't normally go on so much about c.f. games, but gosh, I'm a huge Chudyk fan, dontcha know, so here I am fanboying all over the place. (KS link)

Board Game: Medici: The Card Game
Grail Games did a fantastic job with its 2016 edition of Reiner Knizia's Medici, so perhaps it's not a surprise to see Grail also handling the English-language release of Knizia's Medici: The Card Game. This design is thematically along the lines of the original game, but with the auctions being replaced by a press-your-luck style of play in which you must take the last card that you draw onto your boat as you try to fill it with rewarding goods. (KS link)

• In the category of games being spun off from other games, we also have Leaders of Euphoria: Choose a Better Oppressor, which takes the gameplay from Good Cop Bad Cop by Henk, Skancke and Overworld Games and places it in the setting of Stonemaier Games' Euphoria. (KS link)

• Another example of this is Key to the City: London from R&D Games, with designers Richard Breese and Sebastian Bleasdale transforming their Keyflower into a game that relives the history of London. (KS link)

Excalibre Games, Inc. is trying to fund Eric Woodward's dice-based battle game Mythic Wars: Clash of the Gods as well as the Mythic Wars: Cthulhu Rises expansion that brings Lovecraftian creations into yet another game universe. (KS link)

• With Cthulhu now Xed on the c.f. checklist, let's turn to zombies, with Evan Johnson's Survive the Horde from Laffgasm Games being a party game in which players must complete (possibly silly) challenges, face curses, and defeat zombies by rolling dice while trying to keep their brains intact. (KS link)

 
• "In a land where rot rules, only the degenerates survive!" That's the pitch for Dungeon Degenerates: Hand of Doom from Eric Radey and Goblinko, with the players traveling from Brüttelberg "into the decaying Eastern provinces of the Würstreich" so that they can fight corruption and decadence in the form of monsters, cultists, witches and demons. (KS link)

• A far less dire fantasy world awaits exploration in Manel Sanchez's Meeple Quest, with 1-5 players exploring dynamically created dungeons in order to enrich themselves. (KS link)

• And an even more colorfully light fantasy world awaits in Scott Almes' Tiny Epic Quest by Gamelyn Games, a world in which players learn spells, acquire items, and fight goblins. Gamelyn probably needs to double-check things with its manufacturer before going to production, though, as all the meeples seem to have tiny defects in them. Not enough plastic to fill the molds, I think. (KS link)

Stitches from Doug Brinbury, Jason Rankin and Norwester Games has you using RPS combat to beat up on others while not scavenging for new body parts at the market to rebuild yourself. (KS link)

Board Game: Starcade
• Derak Morrell's Starcade from Never Peak Games is a microgame with graphic design that flashes back to 1980s video games and gameplay that allows for solo, co-op and versus modes. (KS link)

• Jessica Chu and Katie Khau's Windup War from Bellwether Games puts a half-dozen toys into the hand of each player, who must then use this fun faction to hunt everyone else down and be the last player standing. (KS link)

The Game Room from Holly Richard and Black Toad Games is another take on the 2016 trend of transforming escape rooms into play-at-home activities. (KS link)

• Wow, it's kind of amazing that I haven't included any election-based games in any of the recent crowdfunding round-ups. Yep, pretty amazing.

Board Game: Bears vs Babies
• Matthew Inman from The Oatmeal and Exploding Kittens fame is back on Kickstarter with co-designer Elan Lee, this time with Bears vs Babies, a simple card game in which you build up monsters and hope to be able to fend off and feed on the attacking baby army. Naturally a Bears vs Babies: NSFW Booster Pack is available as well. (KS link)

• In Top Hats & Treachery from Andrew Prouse and Rogue Artist Creations Ltd., you want only the finest of guests to be staying with you, and while you will naturally talk them up to boost their reputation (and by association yours as well), other players will be spreading nasty rumors about the boors in your care. For shame! (KS link)

• The storytelling board game No Thank You, Evil! from Monte Cook Games has two expansions in the works: Story, Please!, which adds new twists to the stories you can tell, and Uh-Oh, Monsters!, which includes three new adventures, thirty new creature cards, and a monster manual. (KS link)

• Designer Mitsuo Yamamoto of Logy Games has released many abstract strategy games over the years, and thanks to Kickstarter he's been updating some of these titles and releasing them with updated components and in new formats. Yonmoque, for example, first appeared in 1997, with this two-player duel featuring Othello-style gameplay (as players flip opposing pieces to their own color when they sandwich them), while also allowing for piece movement with the goal of creating a row of exactly four pieces. Create a row of five, and you lose, so be cautious with your flips! (KS link)

Board Game: Yonmoque


Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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