Crowdfunding Round-up: Exploring Catacombs, Playing with Time, Running the Field & Fighting Stalin

Crowdfunding Round-up: Exploring Catacombs, Playing with Time, Running the Field & Fighting Stalin
Board Game: Chronos Conquest
Sure, Matt Riddle just pounded out a c.f. round-up of his own, but he missed a few dozen projects along the way. It's almost like he's doing this in his spare time instead of being devoted enough to cover such things as if it were part of his job. Thus, I aim to corral those wild beasts and let them run past your upturned noses so that you can take a sniff and see whether any of them strike you the right way.

• Let's start with Chronos Conquest from designer Guillaume Aubrun and publisher Witty Editions, which is being crowdfunded at both Spieleschmiede (with an English/German edition) and MyMajorCompany (French edition) following an earlier failed attempt at Kickstarter. (Spieleschmiede link) The French project has succeeded, and success with the Spieleschmiede project will fund English and German versions to be produced at the same time. Here's an overview of the gameplay:

Quote:
In the real-time game Chronos Conquest, an expanded version of Witty Chronos that shares the same core game mechanism, the Gods of Mount Olympus do battle with sand timers!

Each player has two or three sand timers and (at any time) may flip them onto cards from the board. A flowing sand timer may never be moved. When a player moves an empty sand timer from a card, he gains that card – provided that no other sand timer is on that card! When two players both have a sand timer on a card, the player ready to wait longest will gain it. Bargaining is allowed, though, so if you're not content to wait, try to strike a bargain.

Each card shows points (with one of the winning conditions being to reach 200 points), monsters, winds (which is another path to victory), or plagues (allowing you to, for example, place opposing sand timers in Hell).

The Greek Gods get into the game as well, with six of the forty God cards in play each game; each God card has a special power that a player can activate by offering some of the cards he's acquired. In addition, two of twelve City cards are in play each game, each with a special power that a player can activate with a sand timer.
Board Game: 1st & Goal
• Stephen Glenn's American football game 1st & Goal from R&R Games is trying to make the transition from analog to the full range of digital devices (iOS, Android, PC, Mac). With a goal of $25k, R&R has a lot of ground to cover at this point with success likely dependent on folks outside the hobby game market discovering this project. Good luck, Stephen! (KS link)

• U.S. publisher Numbskull Games is running a 30-day campaign for Tom Russell's Prepotent, a horse-racing game that also includes breeding, stud fees, and genetic engineering. All in-game, mind you, so don't expect your $40 bet to pay off with a racing champion. (KS link) (Update: Project cancelled as of March 17, 2014. Whoops!)

Rust Devil Games has the obligatory zombie game for this round-up with Zed or Alive: The Zombie Miniatures Game, a "miniature wargame rulebook and setting for use with Savage Worlds Showdown". With this title I would have hoped for a tale of renegade Canadians intent on U.S. alphabetical reform under threat of death, but you can't have everything, can you? (KS link)

Board Game: Super Dungeon Explore: Forgotten King
Board Game: Barbarossa
Soda Pop Miniatures, now working on its own and not with Cool Mini Or Not, launched a KS project for Super Dungeon Explore: Forgotten King on March 17, 2014 and it's closing on $300k of support after less than a week. It's madness, I tells ya! Or rather, it's miniatures. Yes, that's it. (KS link) Unlike many miniature-based projects, however, SPM has everything boiled down to a single level of support. Instead of a dozen add-ons, your only choice is to cough up a Benjamin or close the window; to date more than 2,300 people have chosen the former option.

Kamikaze Games, a publisher newly founded by Global Games Distribution to publish "the cutting edge, over the top, awesome tabletop games from Japan", has also blown past its KS funding goal for Barbarossa, a deck-building game from designer Atsuo Yoshizawa first released in 2010 by Japanese publisher Arclight. A short description of the game for those not familiar with it: "Barbarossa is set in a fictional Second World War setting in which cute German military girls rush against Moscow to defeat the evil magician Stalin." (KS link)

Board Game: Worker Placement
Dyskami Publishing Company is trying to fund a worker-placement game from Mark C. MacKinnon titled Worker Placement. Well, why not? Do I have to describe the game with any amount of detail, or is that enough info for folks to decide whether or not to investigate it further. (KS link) The KS project includes an opportunity to add the expansion Worker Placement: Cash is King, which should have been titled Worker Placement: Expansion to continue the principle of obvious naming, but no — opportunity missed.

• Designer Logan Knight first released The Red Dragon's Lair — a character-driven fantasy adventure game in which you're trying to slay an evil dragon — via The Game Crafter and now he's trying to fund a larger version of the game to bring more characters into play. (KS link)

• Game Salute is running a — hmm, "preorder" isn't the right word since the games are already available, so how about we go with something simpler — sales page on KS for StrataMax Games' Sheepdogs of Pendleton Hill and Let's Take a Hike. (KS link) Perhaps this is merely a convenient way to move inventory...

• Another Game Salute project on KS is Area 1851, with alien technology in a Wild West setting courtesy of designer Justin Blaske and his Five24 Labs publishing house. (KS link)

Board Game: Tokaido
• The KS project for the Tokaido Collector's Edition from Antoine Bauza and Funforge has been rolling to big numbers — more than $330k with one week still to run as of this writing — and one item likely to be added to the package in the closing days is a new expansion for the game titled Matsuri, an expansion labeled as "new exclusive content" for those backing only at a certain level. (KS link) From the project description:

Quote:
Matsuri is an expansion that will bring new cards and tokens to the game. With this expansion, the players will live the Japanese feasts and festivals. These cards will modify the way each section of the road will be played. This won't transform the game but it will add even more depth and strategy to it in the same way that Crossroads did.
What? Exclusive content limited to a Kickstarted deluxe edition of an already released game?! Thankfully, Bauza has jumped in to note that "I do want everybody to have a chance to play/earn it, so Funforge will find a way to make that happen, but right now, it's my contribution to the CE/Kickstarter." Okay, phew!

Board Game: Catacombs (Third Edition)
Elzra Corp., formerly known as Sands of Time Games, is trying to fund a new edition of Catacombs with new artwork by Kwanchai Moriya. (KS link) Some have expressed reservations about the artwork, but I love it, finding it reminiscent of Mark Hempel's work in the Sandman comic series during the "Kindly Ones" storyline. For those not familiar with the game, a summary:

Quote:
Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.

The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.
From gallery of W Eric Martin

From gallery of W Eric Martin


Board Game: Diner
Board Game: Pie Factory
Board Game: Brew Crafters: Travel Card Game
Part of Dice Hate Me's menu
Coming Soon

Cthulhu's Vault, a storytelling game from Richard Launius and Jim Dietz (and Dietz' company Jolly Roger Games), is headed to Kickstarter at the end of this week.

• Also due on KS by Friday, March 21 is a half-dozen card games from Dice Hate Me Games, but rather than list them all now, I'll point to paired triplets of interviews (part 1 and part 2) with the designers of those games and save the longer write-up for another time.

Uptown Espresso is a real-time card game in which you create coffee drinks for demanding customers from Break From Reality Games, which has partnered with a café in Seattle to open Uptown Espresso and Gameporium. Nice tie-in!

Über Epic is a capture-the-flag team-based game from newcomer GiddyGames.

Tracker: A Post Nuclear Disaster is a competitive post-apocalyptic board game for 4-8 players. A short description from co-designer Tim Berce: "You play a lone survivor venturing inside a nuclear test site, where you must adapt your tactics in a constantly changing environment. To come out on top, you have to collect the most artefacts or kill all other players all the while racing to complete missions. The highlight of the game is that players cannot die, but instead turn into zombies and can still win." Since the game doesn't have a BGG page right now, you can head to the Tracker website to find out more about the game.

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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