Crowdfunding Round-up: Delving into Pockets of Supporters for Nothing Now

Crowdfunding Round-up: Delving into Pockets of Supporters for Nothing Now
Board Game: Delve
• It's time to enter the dungeons once again in Delve from Richard Launius, Pete Shirey, and Indie Boards & Cards. Delve is a tile-laying, dungeon-building that prompts the question: "How do so many of these dungeons exist anyway?" (KS link)

• Want a mystery game from designer Jon Gilmour? Then you're in luck as even he doesn't know what he's making yet. Gilmour notes that he was inspired by Kickstarter's "Make 100" creative initiative and wanted to try to create a game that fit the spirit of the initiative. As Gilmour notes in the project: "Just to be clear, no matter how good this game is, I will never sell it to a publisher, or in otherwise reproduce it. Your copies will be unique and I will make sure they stay that way!" (KS link)

• On the opposite end of the spectrum from Gilmour is Game Salute's KS project for the fifth edition of Tory Niemann's Alien Frontiers, the third edition of Alien Frontiers: Factions, and the 2017 model of an Alien Frontiers promo pack. (KS link)

From gallery of W Eric Martin
Nothing Now Games has a three-pack of new titles, with one of those titles being a three-pack on its own. Panic! is a bidding and bluffing system from James Ernest in which players are commodity brokers who must escape a market crash before everyone else in order to stay on top of the financial pack, and this system has been used for three designs: a bidding game, a drafting game, and a trick-taking game.

In Jonathan Dersch's Journey of the Emperor, players try to lay out fancy paths for the emperor so that he can enjoy looking at nice things during his walk. William Baldwin's Perspective of Mirrors — which is an intriguing title, although not one that conveys much about the subject — calls on intelligence directors to conduct espionage operations and score information. (KS link)

Railways of Nippon from designer Hisashi Hayashi is available both as a standalone game and an expansion for the Railways of the World game system from Eagle-Gryphon Games, a publisher which produces possibly the longest and most option-filled crowdfunding projects out there due to the 1,600 add-ons available. (KS link)

• The idea for designer Nicola Iannone's Medioevo Universalis — a grand-scale game of commerce, diplomacy, strategy and conquest for up to nine people set in the 13th century — originated nearly three decades ago, with details on the game's history and development in this BGG thread that Iannone started in 2008. (KS link, Giochistarter link)

Board Game: Medioevo Universale

Above: game board in 2016; below; 2008 version w/ playtesters for scale

From gallery of W Eric Martin


Board Game: Kiwetin
Kiwetin from Thomas Filippi, Gary Paitre, and Flyos Games wins the prize for artsiest game of the week. The gameplay seems basic, with critters jumping from branch to branch based on die rolls and rune cards, but the presentation is spectacular. (KS link)

MegaCon Games, a.k.a. MERCS Miniatures, is back on Kickstarter to fund Myth: Dark Frontier, a co-op set in the world of Myth in which you must "fight back the oppressive forces of Darkness". You can purchase up to $180 of add-ons, but I think the Railways of Nippon KS still outdoes this, so better luck next time, MegaCon! (KS link)

CMON Limited is another returnee to KS, with The World of SMOG: Rise of Moloch racking up a half-million in support from those eager to pit the Nemesis and The Cult against the Gentlemen of the Unicorn Club. Alas, costumes are not included. A short description:

Quote:
In Rise of Moloch, archaeologists have discovered the means to reanimate dead bodies, quickly replacing mechanical inventions with cheap, undead labor, putting England in dire peril. The campaign consists of six different Chapters. Each one has a unique set of goals and losing conditions for both the Gentlemen and the Nemesis to accomplish. There are many different paths players can follow, and everything from Events, to Upgrades, to the results of different battles and encounters will shape the way players experience the game as they progress. No two campaigns are ever the same!
Armies of undead put to work as cheap labor! I expect someone to use that as a campaign platform in the future. (KS link)

Board Game: Hexpanse
• I thought we might get out of this c.f. round-up without a science fiction game in which players battle for control of different planets, specifically one in which a player wins by killing all of the opposing forces or creating a secret pattern with nine troops, but thankfully Hexpanse from Toldi Gábor and Korona Games has to come my attention, so now I can rest easy. (KS link)

• Joseph Butler's Mageling from Familiar Games is back on KS for a second go-round. In this game, player mages use dice to activate magic scrolls in their collection of items to do various magicky-type things. (KS link)

• Let's close with Sergio Roncucci's Orgasmo, first published by Cards & Co. in 2014 and now coming to market in a new edition from Vice Games. Orgasmo is a competitive card game about orgies in which you want to satisfy others and last longer than anyone else in order to become "Master of Sex". I assume a card will be included that you need to tweet a picture of, a là Harbour and Thief's Market. (KS link)

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM

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