As for how the game works and exactly what's whirling, here's an explanation:
In Whirling Witchcraft, you start with a hand of four recipe cards, as well as a number of ingredients on your workbench; ingredients come in five types, and you have a limited number of spaces for each type on your workbench.
Everyone plays simultaneously during each round. You all choose and reveal a recipe from your hand at the same time, then you can use as many recipes in play in front of you as you wish to convert and transform ingredients. Maybe you'll turn a mushroom into the harder-to-find mandrake, then you can turn two mandrakes (using an older one and the one you just created) to make three mushrooms. You can use each recipe at most once a round, and when you're finished, place all of the final ingredients into a cauldron, then pass it to your neighbor on the right. They must then fit all of these ingredients on their workbench — and if they can't, they must return the "extra" ingredients to you for placement in your "Witch's Circle".
If you now have at least five ingredients in your Witch's Circle, the game ends and you win; otherwise you all pass your recipe cards in hand to the player on your left, refill your hand to four cards, then start a new round.
The game includes personality cards you can use to give each player a unique power, in addition to a different set of starting ingredients. Some recipes can be played in either of two directions to help you customize how you transform ingredients, and recipes might also have arcana symbols that give you bonus powers when you collect enough of them.
Can you put together the right cookbook to land your neighbor in hot water?
Here's a quick taste of how to play:
Each round, four polyhedral dice are rolled, then you select two of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you start stocking items and earn potions that let you manipulate the dice. Adventurers travel from shoppe to shoppe, so you need to stock the exact items on the order cards in front of you. If you have an item an Adventurer needs, you earn coin — but if you wait too long to fulfill an order, Adventurers will become impatient and visit your competitor next door!
After ten rounds, the player who has earned the most coin wins.