More importantly, Cocktail has a full release calendar for 2012 with thirteen games scheduled (and undoubtedly room for more, if desired). These games are:
• Mimtoo, a charades game played in teams in which a player on the active team draws both a character and action card, then combines them in a single minute-long act with his teammates needing to guess both cards. (Released January 9, 2012)
• Conjudingo, an educational game to help youngsters learn past, present and future tenses in French verbs. (Released February 13, 2012)
• Ces Années-là..., a new edition of Richard Borg's trivia game Times to Remember, co-published with Blackrock Editions, in which players are given an event, then use a "year bracket" (length 1-7 years) to guess when the event occurred. Guess correctly, and you toss the bracket; the first player to rid herself of brackets wins. (Released February 13, 2012)
• Si J'étais Président..., designed by Ludovic Maublanc, with players in the role of presidential candidates who need to place the right people in the right ministries. (Released March 26, 2012)
• Bluff Party 2, a standalone game from designer Christian Lemay, who first published the game through his own Le Scorpion Masqué, but one that can be mixed with the original Bluff Party. Here's a description of Bluff Party 2, which can be played during other social activities, including other games! (Released April 10, 2012)
If, however, another player says, for example, "I bet you had to suck your thumb" and the guesser is right, then the guesser earns two points; if she's wrong, she loses one point.
Whoever has the most points at the end of the game wins.
• Superlipopex, a French version of Brian Tinsman's Curses! co-published with Moonster Games, in which players must perform silly actions while being cursed with special afflictions like not being able to bend your elbows or needing to bark like a dog when someone else reads a card. Break three curses, and you're out of the game. (Due out June 11, 2012)
• Mystery Party: Meurtre sur le Nil, the first title in a new collection of "dinner party" murder mystery games, with Guillaume Montiage (designer of Death Wears White, co-designer of Nefertiti) in charge of the collection and author of this title. (Due out June 25, 2012)
• Tweegles, a pattern-recognition game from Jérémie Caplanne and Pascal Jumel co-published with Moonster Games due out August 27, 2012 that is played as follows:
Twenty-five action cards – each showing a tweegle that has been hit by one of the "traps" – are laid face-up on the table at the start of Tweegles, while the twenty-five tweegle cards are shuffled and set aside. Everyone plays at the same time. One tweegle card is revealed from the deck, with the card showing one of five tweegle types and one of five possible actions, symbolized by scissors, a mosquito, an electrical socket, a stamp and spray bottle.
Everyone searches for the action card that "completes the story" begun with the first card. If a tweegle card shows scissors, for example, you need to find the cut-up tweegle among the face-up action cards. To claim the card, however, you need to perform the appropriate gesture: slapping the card if a mosquito is involved, hammering it with your fist if the tweegle was stamped, and so on. The first player to do this claims the tweegle card, while the action card remains on the table.
Whoever claims the most cards wins!
• Happy Hour, described as "an American drinking game which includes a lot of horsing around and does not believe in keeping up appearances". (Due out September 24, 2012)
• A game about the Eiffel Tower from Jérémie Caplanne. (Due out at the end of 2012)
• Picto Patato, "a game of visual riddles" with Martin Vidberg responsible for both artwork and game design.
While I was working on this piece over the past day or so, Cocktail Games announced one additional release for 2012, a new edition of Le Mot le plus Court by Michel Pinon and Jean-Jacques Derghazarian, first published by 3JM-Édition. Here's a description of that game:
Each round, one player rolls the three consonant dice included in the game, then everyone tries to think of a word that includes all three consonants (in any order, with repeats allowed). As soon as a player thinks of a word, she announces the number of letters in it, then starts counting down from that number, e.g., "Eight letters! 8, 7, 6..." If someone else thinks of a shorter word that includes all three consonants, he interrupts the countdown to announce his letter count and start a new countdown. If no one interrupts a countdown, the counter announces the word and scores as many points as the number of letters in the word; if she goofed, giving a non-word or a word that doesn't contain the consonants, everyone else scores that many points.
If a player thinks that no word can be created with the letters rolled, she announces, "Impossible!", then counts down from ten, scoring three points if no one interrupts with a shorter word count.
The first player to score 36 points wins.
A six-sided vowel die is included that allows younger players to compete with older ones. The young players use any two consonants and the vowel, while older players use the original game rules.