• Spartaco Albertarelli's image-recognition game Kaleidos first appeared in 1995 from Editrice Giochi, then was followed by Kaleidos Junior in 1997. Cocktail, in co-operation with Ystari Games, released a new version of Kaleidos in 2008 with gorgeous illustrations by Marianna Fulvi and Elena Prette, and in June 2014 its new version of Kaleidos Junior — first revealed in mid-2012 — will finally see print. Here's an overview of the gameplay:
The game includes rules for three levels of players, depending on their ages. In level one, players look for items in one of thirteen categories, with the category being chosen by the spinner included in the game. Sample categories include something edible, something made of wood, something fragile, and something round. One player flips the sand timer, then everyone tries to find matching items in the drawing, covering those items with colored tokens. After time runs out, everyone reveals their answers, and for each correct answer, the player places one of her tokens in the center of the table. Players then choose a new drawing, each using the same one, and start a new round. The first player to get rid of all of her tokens wins.
In level two, players use the letters on the spinner (instead of the categories) and now look for items that start with the chosen letter. Otherwise gameplay is the same, with players trying to rid themselves of tokens.
In level three, players choose a letter, then write down answers that they find in the drawing. Each player scores one point for an answer that someone else also found and three points for an answer found only by her. Whoever has the most points after five rounds wins.
• In March 2014, Cocktail released Perlin Pinpin, a French-language version of Miranda Evarts' Sleeping Queens, first released by Gamewright in 2005. In the game, players try to "awaken" or steal queen cards with kings and knights in order to collect the most points.
• Nicolas Bourgoin's Mimtoo Famille, also due out in June 2014, is similar to his 2012 release Mimtoo, with one player on a team drawing a character card and an action card, then needing to mime that combination in the hope that his teammates can guess the right things within one minute. The items on these cards are geared more toward families than in the earlier game, but the cards are still in French, so make sure that you parlez unless you're just going to be guessing.
• In June 2013, Cocktail prereleased Give Me Five with Paris est Ludique, an annual gaming festival held in Paris, and it plans to repeat that experience in 2014 with What the Fake?! from Stefano Negro and Walter Obert, with the game reaching retail stores in September 2014. Each round in this game, one or two fake artists try to draw what they think everyone else will draw for a particular topic while the real artists score only if they draw something that no one else did.
• Robin Entreinger's Detective Academy, another September 2014 release, seems like a multi-player take on Password, with two players each round serving as detectives who listen to clues from the other players to try to guess a secret word or phrase. Each clue-giver can give a clue only from the category on the clue card she holds, e.g., "word", "person" or "animal", so she has to work within that restriction while trying to build on what others have done since only the one who gave the final clue (along with the guesser) can score points each round.
• Finally, we have a title that I'll have to reference as a possible conflict of interest whenever I write about Cocktail Games in the future, that title being Body Party, designed by one W. Eric Martin. Yes, I've joined the ranks of designers in the BGG database. I'm not necessarily eager to see comments on the game once it debuts in September 2014, but I do look forward to carting around copies at Spiel 2014 and forcing people to play with me if they want to buy a copy. You have been warned/challenged! As for what the game's about, here's a rundown:
To start the game, players form teams of two or three players, with at least one person serving as referee. The referee keeps the card deck in hand to help facilitate gameplay; each card shows one body part on the front and another body part (or possibly the same one) on the back.
On a turn, the referee shows the active team the part depicted on the top card of the deck. This team can take this card or pass on it, but then they must take the next card. The teammates must now attempt to hold this card between the two players using the two body parts depicted. If they drop this card, their turn ends; if they drop other cards already held, however, they can continue to work with the current card, despite the tears that will inevitably ensue. Then the next team takes its turn.
The game continues until at least one team holds six cards. If all teams have had the same number of turns and only one team holds six cards, this team wins; if several teams hold six cards, play another round, continuing the game until one team holds more cards than any other at the end of a round. This team wins!
As a variant, Body Party includes a half-dozen cards that feature a body part on one side and a household object on the other (table, wall, chair, floor). These cards must be placed between a player on the team and the depicted item.