Brew Potions, Stack Penguins, and Avoid Vampire Hunters with Playte

Brew Potions, Stack Penguins, and Avoid Vampire Hunters with Playte
While researching the catalog of Korean publisher Playte — formerly known as OPEN'N PLAY — ahead of an October 2021 post about a trilogy of new releases, I discovered many titles on the Playte website unfamiliar to me. Even worse, these titles were not listed in the BGG database. Horrors!

As it turns out, though, most of the games depicted are new editions of older titles, so updating the BGG database was easy. As for the games themselves, let's shine a spotlight on a half-dozen designs that are (mostly) hitting the market once again, starting with Wolfgang Kramer's Vampire Queen co-produced by Popcorn Games, this being a climbing card game for 3-12 players, which is a player count you don't often see. Here's how the game works:
Quote:
The deck in Vampire Queen consists of cards numbered 1-13, four vampire queens that have variable value, and two vampire hunters. Players start with a hand of 9-13 cards depending on the player count, and the start player for a round plays from their hand either a single card, multiple cards of the same value, or a vampire hunter. Vampire queens on their own (or in a pair, triplet, or quartet) are valued at 14, but they can be played with other cards and adopt the value of those cards. For a single card or a set of cards (e.g., three 6s), each other player in turn can either pass or play the same number of cards but of a higher value (e.g., three 9s). Whoever plays the highest card(s) wins the round and leads off the next round.

Board Game: Vampire Queen

If the round's start player leads a vampire hunter, it counts as value 0 and each other player must play exactly one (non-vampire hunter) card of whatever value they want. Whoever plays the highest card takes all played cards into their hand, then leads off the next round, but they cannot lead with the same vampire hunter they just won.

When one or more players have emptied their hand at the end of a round, the round ends. Players then score points for all cards still in hand, with number cards being worth their face value, queens being 14, and vampire hunter cards being 15 or 20, as indicated. Players with vampire hunters in hand keep them, then shuffle all cards and deal new hands to all players, with the player who holds the 20 starting. After five rounds, whoever has scored the fewest points wins.
If nothing else, I like seeing new editions for older titles as it encourages me to write a more complete description for the game, which is what I did here.

Board Game: Plotters, Inc.
• Co-produced by BoardM Factory, Plotters, Inc. is a new version of Klaus Palesch's Mit List und Tücke, a trick-taking game for 4-6 players that already bears an updated description thanks to a Japanese release of the game in 2018 that I covered here. When it's possible to go into detail about the nuances of tiny card games, I jump into action!

Anyway, here's how the game plays in case you're unfamiliar with it:
Quote:
Mit List und Tücke ("With Cunning and Treachery") is a trick-taking game with quite a few twists. The deck consists of cards in four suits, and the deck is adjusted based on the player count so that everyone receives a hand of 14 cards to begin a round. At the start of a trick, the lead player plays any card, setting trump for that trick. Each other player plays any card that they like — except that once three colors of cards have been played, the fourth color cannot be played. Whoever plays the highest trump card wins the trick and collects two of the cards played (or three cards in a game with five or six players), placing these cards in front of them. Whoever plays the lowest non-trump card collects the remaining cards; this player leads to the next trick.

Board Game: Plotters, Inc.

Once a player has cards of all four colors in front of them, they must choose two colors and leave cards of this color face up, placing all other cards face down. As they collect more cards, they place them face up or face down based on their colors. The round ends after 14 tricks or when a player would be forced to play a card of the fourth color to a trick; in this latter case, the round ends immediately. Each player then scores the cards they've collected. For their two face-up colors, they multiply these numbers together; they then divide this product by the number of cards that they placed face down, rounding this number down. For example, if you have 6 yellow cards, 4 red cards, and 2 blue cards, then you have (6 • 4)/2 = 12 points. If you collect cards of only one color, then you score 0 points!

Play as many rounds as the number of players. Whoever has the highest total score wins!
Board Game: Glastonbury
Günter Burkhardt's Glastonbury, another Popcorn Games co-production, has had a few lives over the years, starting as the two-player-only game Kupferkessel Co., then being expanded into this version that has previously appeared in France, Germany, Russia, and the U.S.

Now the potion makers have arrived in Korea. Here's what they're doing:
Quote:
In Glastonbury, the players are witches and wizards who shop for ingredients for their magic potions. Your token moves around the perimeter of an array of ingredient cards, and you pick one from the row or column where you stop. The number on the card you pick dictates how many spaces you move on your next turn.

Board Game: Glastonbury

To score points, you need to collect sets of four matching ingredients; if you have only one of a particular ingredient, you'll score penalty points instead. The scoring rules can be made more complicated if the players desire, but for most the basic rules are satisfying. A touch of memory is involved since you can see only the most recently chosen ingredient on your stack of cards.
Board Game: Penguin Party
Reiner Knizia's Penguin Party previously appeared in an edition from OPEN'N PLAY, but it's now been re-packaged to sit on the shelf next to all of the other titles hitting the market from Playte.

Here's the updated description for this 2-6 player card game:
Quote:
In Penguin Party, players collectively build a pyramid of penguins, trying to empty their hands of cards along the way. The deck consists of 36 penguin cards: 8 green and 7 each of red, blue, yellow, and purple. Deal the deck out as evenly as possible, with the final card in a five-player game starting as the first card in the base of the pyramid.

Board Game: Penguin Party

On a turn, you either play a card to the left or right of the base of the pyramid, which can be at most eight cards wide, or play a card on a higher level of the pyramid so long as it's supported by two penguins, at least one of which is the same color as the card being played. If you cannot play a card, discard your hand face down and take as many penalty markers as the number of cards you didn't play. If you empty your hand, you can return two penalty markers previously collected to the supply.

Play as many rounds as the number of players, with each player starting one of the rounds. Whoever has the fewest penalty markers at the end of the game wins. (With two players, deal each player 14 cards, remove the other cards from play without looking at them, and build a pyramid with a base only seven cards wide.)
Board Game: Venice Connection
• Another OPEN'N PLAY title that has a new look under Playte is Alex Randolph's Venice Connection, which I covered in depth in 2017 when that version first hit the market.

Here's a much shorter overview of the gameplay:
Quote:
Venice Connection is a river-building / tile-placement game for two players. Your goal is to complete the canal in a loop. The game consists of 16 identical tiles, each with a straight section of canal on one side and a bend on the other. All the tiles are available for either player to use, and on a turn you place 1-3 tiles connected in a straight line adjacent to at least one other tile already in play (except on the first turn when you just place these tiles on the table).

Board Game: Venice Connection

If during the course of the game, one player notices that the canal is now impossible to complete, they say "impossible" to the challenged player (who placed on the previous turn), who now must try to finish the canal alone. If the canal can be completed, the challenged player has won; if not, the challenger has won!
Note that this edition includes the four-tile Mint Tide expansion, as well as collection of forty solitaire connection puzzles.

• As far as I know, the only new design in this batch is Parrotdigm, a trick-taking game by Michel Matschoss that's co-produced by Popcorn Games in which a new scoring condition is revealed each round, with the points being either positive or negative as determined by the lead player of the round.

The cards have a fair amount of Korean on them, and I'm not sure of the details of the rules beyond the deck being traditional (four suits numbered 1-10) and the trick-taking part of the game also being traditional (must follow the lead suit, highest card of this suit wins the trick).

Board Game: Parrotdigm

• Aside from these titles, Playte has another four older, refreshed games hitting the market in the near future, but I'll save those for another post as this one is already quite long enough...

From gallery of W Eric Martin

Related

Bring Dinosaurs Back to Life...Again...in Jurassic World: The Legacy of Isla Nublar

Bring Dinosaurs Back to Life...Again...in Jurassic World: The Legacy of Isla Nublar

Dec 07, 2021

At Gen Con 2021, U.S. publisher Funko Games teased an upcoming title based on the Jurassic Park IP:A @JurassicWorld-based legacy game is in the works from @FunkoGames for release in Q3 2022. This...

Designer Diary: Of Murderous Rabbits, Crossbow-Slinging Squirrels, and Medieval Manuscripts, or A Tale of Illumination

Designer Diary: Of Murderous Rabbits, Crossbow-Slinging Squirrels, and Medieval Manuscripts, or A Tale of Illumination

Dec 07, 2021

I've been designing board games for two decades now, and with a Nigel Tufnel's worth of published designs behind me, I think I've detected three trends or perhaps even (to sound fancier about it)...

Game Overview: Templari, Don, and Serengeti, or A Forbidding Game

Game Overview: Templari, Don, and Serengeti, or A Forbidding Game

Dec 06, 2021

I'm a fan of minimalist game designs, games that throw you and your fellow players into a pit to face a specific, relatively simple challenge that is not, in fact, simple since you all keep...

Vital Lacerda's Weather Machine on Kickstarter & Highlights of Kanban EV

Vital Lacerda's Weather Machine on Kickstarter & Highlights of Kanban EV

Dec 06, 2021

In an August 2021 post, I mentioned Vital Lacerda's latest big, heavy release, Weather Machine, was coming to Kickstarter. Eagle-Gryphon Games officially launched Weather Machine on Kickstarter...

Designer Diary: Canopy

Designer Diary: Canopy

Dec 05, 2021

The idea for Canopy was sparked by a style of drafting Magic: The Gathering cards called Winston drafting, which was designed by Magic creator Richard Garfield. For several years, my brother Ben...

ads