![BGG.CON 2019 Recap](https://cf.geekdo-images.com/mHxGWdzXTsWjQLORlDSkuQ__medium/img/Y6vJ_AoGRYhjluO-j9FZmfbsKec=/fit-in/500x500/filters:no_upscale():strip_icc()/pic5202963.jpg)
BGG.CON 2019 was held November 20-24 at the Hyatt Regency Dallas. This is the first year in this new space. One of the advantages of the new space is that the exhibit hall was in one room rather than two. Also, the main ballroom was larger and more hotel rooms were available. Although the hotel can handle about 5,000 attendees, BGG.CON plans to scale up over time, due to extra growth issues and logistics. In 2019, there were about 3,500 attendees.
The new location is closer to Love Field airport, which makes me very happy since I fly Southwest. My husband and I have been flying into Love Field for a few years now anyway; it's a lot less expensive for a direct flight, even considering Lyft to/from the hotel. The smaller airport makes it easier and faster to get in and out. The new location is also within walking distance of many more restaurants. Woo hoo! More on food later.
This year's general registration line was very efficient. Once registration was opened, no one waited more than 37 minutes. Still there were a few attendees who camped out overnight, just for fun.
Premium badges were available again at the same flat fee of $400. There were a few more this year: 180 – it is capped at about 5% of total badges. The benefits were the same as in 2018. With the new venue, there were a few hiccups in processing the line, but they will be fixed for next year.
Door Prizes
Each attendee received one game from each category listed below: A, B, C, and D.
A/504 - Stronghold Games
A/Galaxy Trucker - Czech Games Edition
A/The Walled City: Londonderry & Borderlands - Mercury Games
A/First Martians: Adventures on the Red Planet - Portal Games
A/Guardians Call - Skybound Games
B/Abandon Planet - Orange Machine Games
B/Black Hole Council - Orange Machine Games
B/Werebeasts - Bezier Games
B/That's a Question - Czech Games Edition
B/Dragon Whisperer - Albino Dragon
B/Mystic Market - Ravensburger
C/Poland - Decision Games
C/Land Without End: The Barbarossa Campaign - Decision Games
C/Bad Maps - Floodgate Games
D/BGG.CON 2019 Glasses - Tabletop Tycoon
Team Geek
A special thank you to the staff of volunteers and workers of TeamGeek! They are a big part of BGG.CON's success.
Fun fact: At 115 members, Team Geek volunteer staff is half the size of the first BGG.CON in 2005.
Thank you to Jeff Anderson for providing the Team Geek fun fact, as well as much of the information above and probably some mixed in below.
New Guidebook and App
For 2019, BGG.CON created an app using Guidebook. You can check it out on iOS or Android.
The Guidebook provided general information such as check-in hours, BGG.CON schedule, list of exhibitors, maps of the exhibit hall and convention area, GeekBuzz how-to, BGG events policies, BGG.CON FAQ and Wiki links, and more. It had an inbox for announcements, such as daily prize winners. If you created a Guidebook login, you could make use of the personalized schedule and to-do list.
Also through the Guidebook, attendees could find out how to join the Exhibitor Hall Scavenger Hunt, which replaced the Exhibitor Bingo from previous years. There were twelve QR codes to be found throughout the Exhibit Hall. Attendees could scan the codes to unlock a secret message, plus a survey, in order to be entered to win one of the Grand Prizes, given away at the Saturday night Closing Ceremonies. In order to be eligible to win, attendees had to finish the QR code hunt, complete the survey, and be present to win at the prize drawing.
Dedicated Areas
Similar to previous years, some areas were set aside for certain types of games and events, such as quiet games, RPGs, war games, social games, community meet-ups, and scheduled tables. There was a spreadsheet sign up online. After the sign-up period closed, the schedule was posted next to each room. If there were open tables, attendees could sign up to reserve them during the con.
Sponsors
Thank you to the following Ultimate Geek Sponsors for their ultimate support of BGG.CON 2019:
• Bezier Games
• Czech Games Edition
• Decision Games
• Floodgate Games
• Mercury Games
• Orange Machine Games
• Portal Games
• Skybound Games
• Stronghold Games
• Tabletop Tycoon
Also, thank you for Sponsoring Geeks 2019:
• N/A
• Level 99 Games
• Ravensburger
Not so fun fact: I'm so upset the photo above blurred. I even took two; this was the best. It was a fairly shady corner (where else would you find these two characters), even if my iPhone photo doesn't show it. The result was an exposure that was too long to hand hold. Grr.
Hot Games
This year there were quite a few more hot games tables — 14 more, assuming all the listed copies below were out on tables. The number of unique games was the same as last year (19) but there were more copies this year: 42 total in 2019, as opposed to 28 in 2018. Listed below are the number of copies followed by the name of the game.
(1) Alubari: A Nice Cup of Tea
(2) Aquatica
(3) Azul: Summer Pavilion
(2) Barrage
(3) Black Angel
(2) Cooper Island
(2) Crystal Palace
(2) Ecos: First Continent
(2) Glen More II: Chronicles
(2) The Magnificent
(3) Maracaibo
(3) Marco Polo II: In the Service of the Khan
(1) On Mars
(2) Orléans Stories
(3) Paladins of the West Kingdom
(3) Tapestry
(2) The Taverns of Tiefenthal
(2) Terramara
(2) Trismegistus: Ultimate Formula
Game Library
Below are the top ten list of games checked out of the library, preceded by the number of checkouts. (I listed the ties as one entry since some were related.) This does not include the games that were available throughout the convention in the Hot Games area. Information provided by Scott Alden.
99 Letter Jam
74 PARKS
68 TIE: The Quacks of Quedlinburg and The Quacks of Quedlinburg: The Herb Witches
62 TIE: Cities: Skylines – The Board Game and Wingspan
60 Azul
58 TIE: Rune Stones, Rune Stones: Nocturnal Creatures, and Rune Stones: Queenie 1 – New Rune Stones
57 TIE: Ecos: First Continent and Paranormal Detectives
55 The Crew: The Quest for Planet Nine
54 Expedition to Newdale
52 TIE: Atlantis Rising (Second Edition) and Paris: New Eden
Math Trade
This was the 14th annual math trade at BGG.CON! This is a no-risk trade. There are very clear instructions posted every year, so even if you have never traded before, they have you covered — just click the link and scroll down for newbie information including a couple more links for help. Math trades are a super cool way to trade games you no longer play/want for something new to try. If you want to participate, start checking the BGG.CON forum at the beginning of October. I highly recommend it, and the more participants, the better the trades!
If you are interested in which games were up for trade or what games people wanted, check out the Math Trade Actual Geeklist or the Hopes and Dreams Request List respectively.
This year there were 156 games traded (849 not traded), with 54 people making at least one trade. Organized by Mischa D. Krilov.
Virtual Flea Market (VFM)
The Virtual Flea Market was held on Thursday, from 7 p.m. to 8 p.m. (for sellers, set-up was the hour before). Sellers were required to stay the entire selling hour or until all games were picked up. Sellers were assigned tables; for a map, click the link above, then scroll down. This is a great event for out-of-town sellers since they will know which items have sold before BGG.CON starts.
This year, almost 10,000 games were listed, 4689 games sold, and 96 tables with 280 sellers at the event. The room was quite a bit larger than last year so there was more space.
With so much going on, this event could easily get chaotic. To prevent this, there was quite the comprehensive guide for both sellers and buyers (click the link above). There was also a GeekList for requests, as well as an updated list of unsold games.
Information posted by Sterling Babcock.
Board Game Bazaar (Flea Market)
The 2019 Board Game Bazaar was held on Friday (rather than on Saturday in years past), from 10 a.m. to 11 a.m. During this hour, attendees were able to haggle and purchase to their heart's content. There were a few positive changes due to the new venue. For one thing, the room was larger and, as such, much less crowded, yay! If you click the link above, you can scroll down to see the floor plan. There were about 95 tables of varying sizes available:
Small: Half of a medium table (3 ft. x 30 in.)*
Medium: A 6 ft. x 30 in. table*
Large: This is a 66 in. diameter round table
*Once gone, sellers would share a larger table.
About 11 of the tables were un-assigned, leaving 84 sellers (although some may have been filled at the last minute). This is such a popular event, likely it will fill out even more next year.
Before the event every year, there are also posted suggestions for both sellers and buyers (click the link and scroll down). Information posted by Dwayne Hendrickson.
This year's "Bazaar controversy" was a "carnival barker" who had a table of lollipops (calling them suckers is just too easy) on display where you could purchase one pull for $2 or three pulls for $5, with the claim that you had a 1 in 7 chance to win something. I didn't actually see it in action, but I'm guessing the sticks were color coded with green, blue, or red, corresponding to low ($0 to $15 prize), middle ($15 to $40 prize), or grand prize respectively. There were likely a lot of blanks (although there is a $0 listed in green). Grand prizes were Gloomhaven, Glory to Rome, and Wingspan — the first to pull received first pick, etc. I believe a number of people participated, but I have no idea if he made up his outlay in prizes.
Although this seemed like a good idea, it's not what the Bazaar is about. Jeff Anderson will be on the lookout from now on: "I didn't see it until right at the end of the Bazaar, and while I applaud the entrepreneurial spirit, it (and similar gimmicks) won't be part of this event going forward."
Blood Drive
BGG.CON held a blood drive in partnership with Carter BloodCare on Saturday, from 10 a.m. to 5 p.m. in one of the on-site ballrooms. Their plan was to staff four stations each twenty minutes, with additional staff if demand was high enough.
Donors received gift points and a T-shirt!
There were 68 participants, 11 deferrals, and 57 pints collected, and 57 pints may help up to 171 patients!
Carter BloodCare gives their sincere thanks to the donors and volunteers for their support. The blood drive provides the Gift of Life for patients in need.
GeekBuzz
Every attendee is given a GeekBuzz code with their badge. The Wiki GeekBuzz page has information on how it works. Results are posted on the full leaderboard. Here are the top ten (as of February 2020).
1. Ecos: First Continent
2. Letter Jam
3. Aquatica
4. Paladins of the West Kingdom
5. Azul: Summer Pavilion
6. Tapestry
7. Wingspan
8. Point Salad
9. The Castles of Burgundy (20th Anniversary)
10. Sanctum
Guests
This year's guests are listed below. You may click their names to see their profiles. After each name, I also added one of their more famous games or a link to their board game-related work.
• Alan Moon (Ticket to Ride)
• Elizabeth Hargrave (Wingspan)
• Eric Lang (Blood Rage)
• Eric Rayl ("The Game Designers", see Events below.)
• Kelly North Adams (Veggie Garden)
• Martin Wallace (Age of Steam)
• Matt Leacock (Pandemic)
• Richard Ham (Rahdo Runs Through)
• Rob Daviau (Risk Legacy)
For an hour on Friday evening, there was a Special Guest Panel where attendees could listen to the guests in a lively discussion of their varied areas of board gaming.
Food!
There are many options for food near the hotel, including quite a few within walking distance. There is a Subway about a seven-minute walk away, and a French restaurant that I'd like to try next year, called Bullion, about six minutes away.
One of my favorite restaurants is Shake Shack. We recently got one closer to where I live, but it's still 45 minutes drive away, so I try to hit this one at least once when in Dallas. It's a half-hour walk, or eight minutes by car. Every store has a couple of exclusives, usually a concrete and a burger. The Dallas burger exclusive is the Link Burger: a cheeseburger topped with griddled Pecan Lodge jalapeño cheese sausage link, pickles and ShackSauce. I actually haven't had the exclusive burger because I almost always order my favorite burger, the SmokeShack: a cheeseburger topped with Applewood Smoked Bacon, chopped cherry peppers and ShackSauce... my mouth is watering just thinking about it! Their Chick'n Bites are really good, too (at a different location, my husband and I had split an order instead of fries, oh yeah!). Of course the pièce de résistance is their creamy frozen custard, either a sundae, shake, or concrete. After our little outing to Daiso (details further below), friend Debbie and I met up with her husband Jeff at Shake Shack. YUM!
Bob's Steak & Chop House is located about a nine-minute walk from the hotel. This place is awesome, so awesome that I went there twice for dinner. (Thank you to Frank DiLorenzo for introducing it to me!) I recommend calling for reservations.
The Hyatt Regency Dallas hotel is located downtown next to iconic Dallas landmark, Reunion Tower. You can see it lit up in the photo above. The tower is 560 feet tall. Hotel guests get 20% off GeO-Deck tickets. At the top of the tower, on the 50th floor, is a rotating restaurant with a 360º view of the city. Five Sixty by Wolfgang Puck serves "contemporary interpretations of Asian dishes." I believe you do not need tickets to go to the restaurant. There is also an American café revolving restaurant in the tower called Cloud Nine Café; you do have to purchase tickets for the GeO-Deck to eat here. Cloud Nine Café has a hot food menu on Saturday and Sunday, but only light food and drinks Monday-Friday. They reserve the right to close for private parties (ugh, i.e. it's a gamble).
There are several options for dining inside the hotel. Centennial Café, is the standard hotel restaurant serving breakfast, lunch, and dinner, including regional Texas flavors. Parrino's Oven is an Italian restaurant with an open kitchen and wood fired oven, serving pasta and pizza (open for dinner only). Monduel's Bar is the atrium bar and lounge — it is huge! They serve food until midnight. I had the crispy Brussel sprouts with bacon, I can recommend it. Finally there's the Coffee's Post, a 24-hour grab and go that serves Starbucks coffee (lines can be really long in the morning). Near the gaming area there is also a temporary food station with a changing menu. They serve snacks, burgers, hot dogs, and my favorite the walking taco (usually Fritos or Doritos with taco meat and toppings — yum!).
Events
You can find the Official BGG.CON Schedule here and the Special Events page here.
The first evening of the convention there was an Orphans & First-Timers Meet-up. This is a great introduction to BGG.CON.
Similar to previous years, there was a Board Wargamers Meet and Greet as well as an Introduction to Board Wargaming. Both events were sponsored by Decision Games.
Another returning event (actually three days of events) was ProtoAlley sponsored by UnPub. Attendees help designers test their prototypes by playing and giving feedback.
On Thursday evening, Zoom Out Media and Scott Alden sponsored a documentary viewing of "The Game Designers." You can watch it below.
The ever-popular Puzzle Hunt was back again in 2019, as was the Game Show. Both were sponsored by The Op (USAopoly). The Game Show is so popular, they ran it twice; teams of four compete. The Puzzle hunt was hosted by David Arnott and Aaron Weissblum; The Game Show was hosted by Peter Sarrett.
Publisher Matagot sponsored a Play-to-Win event for Paris: New Eden. Publisher Kolossal Games sponsored a Play-to-Win event for Terrors of London.
If you are one of those crazy younguns who stays up late, you could have watched the annual Battling Tops on Friday at 11 p.m. (this was well after my bedtime; I'm not a youngun). The event was hosted by BGG's very own Jon Theys (a.k.a. the Archbishop of Awesome) and Chad Krizan, BGG's Advertising Manager.
—Virtual Charity Auction
BGG.CON 2019's Virtual Charity Auction was sponsored by DFW Nerd Night. You can see a GeekList of what was auctioned by clicking the link.
Every year the BGG.CON library catalog continues to grow. Many games are duplicated or never make it to the traveling library. To help manage this, BGG.CON culled select games from its storage collection and auctioned them for charity.
All proceeds from the sale benefited Café Momentum, a Dallas-based restaurant and culinary training facility. Their mission is to transform young lives by equipping their community's most at-risk youth with life skills, education, and employment opportunities to help them achieve their full potential. The auction and GeekList was organized by DFW Nerd Night, a Dallas/Fort Worth based non-profit that throws monthly board game parties and raises awareness and support for different local charities.
This year $4,500 was raised for Cafe Momentum!
—Spiel-a-thon
Information provided by Stephen Conway (edited). To see the full coverage, including many photos of the fun (courtesy of Debbie Ohi), check out the The Spiel Foundation's BGG.CON Spiel-a-thon page.
Note: The Spiel Foundation is expanding! Please see this website page for more information.
The 11th BGG.CON Spiel-a-thon was held on Saturday. The Spiel Foundation's mission is to make the world a more playful place. We raise money by playing so other people can play, too. It's a virtuous circle of fun! Over 200 people participated in this year's event. We broke our record by raising $4,750 [compare this to last year's $3,500]. The format included a Carnival of Games and a Gauntlet of Games.
Players in the Carnival of Games enjoyed eleven tables filled with fast, fun games, each taught by a Spieler. Games played generated money for the Foundation and gave participants a chance to win fabulous prizes! The Gauntlet of Games offered players a time trial. The goal was to complete eight mini-game challenges in the fastest time to win prizes. Top players from the Carnival and Gauntlet competed in a final round against a group of gaming celebrities to win amazing prize bundles.
The 2019 team of celebrity players included: Bebo – Be Bold Games, Tiffany Caires – HABA USA, Smoox Chen – Taiwan Board Game Design, Kathleen Mercury – game designer and middle school teacher, Dan Yarrington – Tabletop Tycoon, Stephen Buonocore – Stronghold Games, and Katie Aidley – The Spiel.
The finalists this year were Noel Strickling, Stephanie Patrick, Ramon Vergel de Dios, Sarah Vergel de Dios, Jake S., Ryan S., and Henry Yang (the winner of the Gauntlet with a time of 1 minute, 30 seconds!).
The winner of the 2019 BGG.CON Spiel-a-thon (for the third year in a row) was Noel Strickling. He survived a five-way tie in the finals and won a tie-breaking game of Strike to emerge the victor.
The celebrity Champion (for the second time in a row) was Kathleen Mercury! Kathleen won the Spiel-a-thon at Geekway to the West in St. Louis this past May. She won six of seven games against the contestants.
We had a truly amazing team of 21 volunteer Spielers this year: Francie Broadie, Patty Richardson, Allen Dove, Rebecca Strickling, Debbie Ohi, Jeff Ridpath, Bruce Gibson, Cindy Gibson, Matt Roberston, Kathy Lewis, Erin Green, Erin Davis, Roni Worley, Jay Bartelt, Nathan Baumer, John Knoerzer, Beth Heile, Katie Aidley, Keiren Theys, Brian Lenz, and Sharon Rozines. Thank you to all who volunteered!
We gathered an enormous pool of prizes from generous vendors/publishers at the convention. We had over 200 games to give away during the event. The total retail value of the prize pool was over $3,500! We are constantly humbled by the enthusiastic support we receive whenever we ask for help with prize support at Spiel-a-thons far and wide. See the The Spiel Foundation's BGG.CON Spiel-a-thon page for a full list of vendors who contributed.
Last but not least, we need to thank the BGG.CON crew for giving us the time and space to host the event. As we begin our second decade of Spiel-a-thons in Dallas, we couldn't do it without the assistance of Jeff and Kristine Anderson and Jon and Lainie Theys in particular. We are grateful to have them in our corner and look forward to many more Spiel-a-thons in years to come!
—At the Races
At the Races is the latest large group game from MeetMax Games, designed for parties and events. For 45 minutes, attendees played together in teams over six different races: fun, training, sabotaging, and betting on horses! There were prizes for the winning teams. A phone was required to participate. Watch this video to get a better idea.
MeetMax Games ran the game at BGG.CON as a charity event for the Game Loft, an after-school kid's charity. The event was free, but attendees could sponsor a horse in advance by making a small donation to the Game Loft. This allowed them to name and describe one of the eight horses. Hosted by Rikki Tahta.
Tournaments
—Tichu Tournament
This year's Tichu tournament was a duplicate "team-of-four" tournament. This is the first duplicate tournament at BGG.CON. (It had been done at BGG Spring twice and BGG at Sea as a paired tournament.) There were 11 teams with 46 participants (two teams had 5). Jeff Anderson, the organizer, modeled the team of four tournament after the duplicate Bridge tournament run by ACBL (American Contract Bridge League).
For more information, check out Jeff's post about the Duplicate Tichu Tournament. Here's a link to the boards he used for each player's hands.
—Star Realms Tournament
There was a Star Realms tournament sponsored by White Wizard Games.
—Poker Tournament
The annual Texas Hold'Em tournament is a staple at BGG.CON. The object is to be the last person standing to win great prizes. Since no money is involved, amateurs are encouraged to play. Before the tournament got started, they went through the rules of the game to help people get started. This year there were 210 players. Both winners were in the tournament for their first time: Brian Pierson first place, and Brad Bush runner-up, who was also a first timer at BGG.CON 2019. The tournament was sponsored by Tasty Minstel Games (TMG). Hosted by Jeff Anderson.
Rio Grande Room
Rio Grande Games had a room where you could play their games. They had staff to teach as well. It's a great place to get away from the masses in the main game room and try out some new games!
Funagain Games
Funagain Games had a room where you could play a couple of featured games. They also had a small store so you could buy the games you played.
Exhibit Hall
The Exhibit Hall was closed the first day (Wednesday), opened from 10 a.m. to 5 p.m. Thursday through Saturday, and from 10 a.m. to 3 p.m. on Sunday. For the first time in years, the Exhibit Hall was all in one room. Yay!
Below is just a smattering of companies in the Exhibit Hall, mainly those I was able to talk to at the convention. There were many more exhibiting!
—R&R Games
Information provided by Frank DiLorenzo, R&R Games.
Coralia was released October 2019. Players explore colorful coral reefs to gain the most points through dice drafting. Dice are colored and match reefs on the board. A player selects a die then performs the action on the corresponding reef, which may be picking up a fish card, pearl card, or starfish card, diving for treasure, putting out an octopus, or collecting turtles. There is also an island, for actions that were already used on the board, where cards may be collected (random).
Humboldt's Great Voyage was released October 2019. The game is a tribute to Humboldt's voyage, both the 220th anniversary of the voyage which defined his life and the 250th anniversary of his birth. Players each have four ships (cards) with spaces for crates on top and acquaintances (influential people you meet) on the bottom. Players collect wooden knowledge tokens (discoveries) from the board to put on the bottom of the cards, allowing them to gain acquaintances (set collection points for different colored acquaintances). Crates are used to complete the ship cards for victory points. The main mechanism is a bag draw plus board manipulation - at the start of a player's turn, they draw a knowledge token and decide if they want to move the tokens in one of the matching color cities on the board (the board starts out seeded with four tokens in each city). If the player does not like the first draw, they may draw again, but that color must be used. The player selects one of the cities of that color and moves the tokens Mancala style, taking crates where the tokens match the color of the cities.
Fun fact: My "real" job is commercial photographer. This is one of the photos I shot for R&R Games!
Fun fact: In 2019 one of the secret key gates was opened in the R&R treasure hunt. The obelisk was discovered, and the information on it has been obtained by several hunters so far. An engraved marble obelisk was presented at Salt-con to the person who discovered it. This is a big development for those seeking the R&R treasure, 23 years in the making.
—Czech Games Edition (CGE)
Letter Jam was released August 2019. This is a co-operative word guessing game in which players try to guess the letters that are in front of them (face down). During set-up, each player will request a word length that the player to their left will select from a pile of letter cards. These cards will be shuffled then put face down in front of them, with one of the letters in a stand facing outward so that the player does not see it, i.e. the other players see your letter but you don't. Players cooperatively decide on a clue-giver who will put numbered chips in front of the other player's letters, or the one on the table; they decide who will be the clue-giver by listening to clues like "I have a word that is 7 letters long and helps 4 players". The players decide which person to choose as the clue-giver and that person puts out the numbered chips in front of player letters (or one wild "*" card on the table) spelling out the word. Then each player tries to guess the word - filling out a guessing sheet to keep track.
In development is an app that will allow players to streamline the set-up of the game by scanning letters and automatically sorting the letters into piles and creating the player words.
Fun fact: There are two secret messages in Letter Jam, one found on the box cover and one hidden in the game components.
Fun fact bonus: The challenge in developing the app word library is making sure all inappropriate words are removed, but not just the words themselves but also the anagrams and any other combinations.
Sanctum is due to be released in February 2020 (pre-released at BGG.CON). Players are heroes working independently to defeat the demon lord. The inspiration is ARPG video games (Action Roll Playing Games). Each player has a character board that may be tailored through fighting demons, getting progressively more difficult (with better equipment being dropped of course). Next to the character board is the skill table. At the beginning of the game, each skill table is populated with the skills of the particular character (these are cards and tiles). As players defeat demons, the gems on the skills will move and unlock to grant abilities and benefits.
—IELLO
Ishtar: Gardens of Babylon was released October 2019. This is a tile-laying game by Bruno Cathala. Players earn points in different ways by having majorities near fountains (fountain color determines its point value), purchasing trees (represented by cards, differing costs are printed on each card), and unlocking end game scoring (player board). The player with the most points at the end of the game is the winner.
King of Tokyo: Dark Edition was previewed at SPIEL '19. They have announced a new mechanism called "wickedness". There were two new monsters displayed at BGG.CON along with a new board and box. This is a limited edition single print run product so be sure to get a copy when it releases.
Fun fact: King of Tokyo has been translated in 38 languages, including Arabic and Hebrew.
—Breaking Games
Flick Wars was released at BGG.CON. It is a combat dexterity game played on a battlefield mat with wooden disk units. Obstacles (semi-spherical wooden pieces) may be placed below or above the battlefield mat, creating a 3D surface. The goal is to eliminate your opponent (assigned before the game begins - e.g. in a four-player game it is the player to your left). There are also team and co-op variants. On a player's turn, they may make an activation flick (move or attack, which may be modified by unit cards) or perform any two command actions in any order: move flick or deploy a unit. At the end of a player's turn they may use gems to take more command actions. Then if they have any units off the battlefield, the player who has them as a target places those units back on the battlefield mat. If the player's target has been eliminated, they win.
Fun fact: Several of the cards in Flick Wars are named after the BGG user names of staff members who worked on the game. For example "Howitzer 7102G" is named after Andrew Tullsen's user name Howitzer_120 plus his wife's initial and year they were married, backwards.
—The Broken Token
The Broken Token's newest additions include Twilight Imperium Fourth Edition game organizer and Wingspan game organizer and dice tower, sold separately. (Note: the newest expansion will also fit in the organizer, with sleeves.) The Wingspan organizer will also support Meeple Source tokens.
—BoardGameTables.com
In addition to making game tables, they also make some nifty games!
On Tour was released January 2019. This is a roll-and-write, route-building game. Players each represent a band on tour. The goal is to build the highest point route across the U.S. Each player is given a dry erase board with a map of the U.S. on it, divided into regions with states in each of the regions, all connected by route lines. Three region cards will be put on display each turn; each has a state indicated as well as the region. One player rolls two ten sided dice, then all players write in the two two-digit numbers created by the dice on their board, forwards and backwards. For example if a 7 and a 5 were rolled, all players will write 75 and 57 on their boards by selecting two of the cards displayed and putting a number in each region corresponding to the selected cards. If the number is placed in the state indicated on the card, the state will also be circled. At any time, a player may connect states from low to high in their route on the board. Cards are discarded and refilled before the next turn. When all states have been filled in, the game ends. Each player adds up their route points, two points for each state that was circled and one for each that was not. The player with the highest score is the winner.
QE was published in July 2019. "QE" stands for quantitive easing, which is based on the principles of money and economy of inflation. The boards and components are dry erase boards. Each player represents the head of a particular country's national banking system. The active player is the auctioneer who flips the top international company tile disk (from a stack) and sets a base price, writing it on their bid tile. All the other players secretly bid on their bid tiles and pass their bids to the auctioneer. Bids can be anything, including 0 - each player may only enter a 0 once a round. The highest bid wins, but if it was not the auctioneer's bid, the bid is kept secret. The winning bid is written on the back of the disk and given to the winner of the bid. The disks each have a color coded industry on them which is filled out on the bid-winner's score board, along with the number of victory points printed on the tile. A player gets an extra mark on their board if the company tile disk represents their own country. When the stack of company tiles has been exhausted, the game ends. Players earn points according to sets collected - per color, per set of different colors, number investments in their own country, and points earned by the tiles themselves. The amounts paid for each tile is also totaled: the player who spent the most money loses the game; the player who spent the least gets bonus points. The winner is the player who earned the most points but did not spend the most.
Fun fact: The designer of QE, Gavin Birnbaum, hand makes a limited number of wooden game boards for QE. One of the wooden copies was discovered by the owner of BoardGameTables.com, Chad Deshon. He decided to contact the designer in order to get permission to mass produce the game. Gavin is allowed to continue to hand make the game. QE was originally a four-player game; Chad and Gavin collaborated on the five-player version of the game.
—Gamelyn Games
Tiny Epic Tactics was be released at the end of 2019. This is a tactical strategy game that is played in the Evergreen Woodlands using 3D Terrain (expandable to new maps with an expansion). It features 32 unique characters and five modes of play, including a co-op and a solo mode that explores a whole new dungeon feature. Each player controls four heroes: a Fighter, a Rogue, a Wizard, and a Beast, with each character having its own unique abilities. Players will be able to unleash attacks and knock backs: shoot arrows out of the forest or down onto their enemies, smash them with your Beast, or blast a powerful magic spell. Players take turns spending action points to move across the 3D landscape, positioning their heroes in control points, to eliminate and defend against their enemies, and use the terrain to their advantage, gain access to caves to port you around the map, or stop in a village to heal up. Once all control points are captured or a player is eliminated, the game ends; the player with the most victory points wins.
—Stronghold Games
Information provide by Stephen Buonocore, Stronghold Games.
Fast Sloths was pre-released at SPIEL '19 and BGG.CON, and will be released February 2020. This is a "pick me up and deliver me" game; since the sloths are too slow, other animals must pick them up and move them. It is a racing game with clever use of animals, each having its own movement rules. The first player to collect a certain number of their player-colored leaves from different areas of the board is the winner.
Aeon's End: Outcasts is due to be released August 2020 after the Kickstarter in Februray 2020. This is a co-operative deck-building game in which players are mages teaming up to defeat monsters called Nameless. It is the fifth game in the series and will continue the expedition mode from Aeon's End: the New Age. It will also introduce a new mechanism for journeying into the Void.
Fun fact: Stephen Buonocore says, "In Fire! (coming out February 2020) there is hidden content that has yet to be found on BGG, go find it."
—TMG
Dawn of Mankind was released October 2020. Each player is in control of a tribe, going from babies to elders. The tribe members enter a progression chart (flowchart) board at one end and move across it as they grow, earning skills and points along the way. Each step on the board shows a tile, allowing variations from game to game. Tribe members may not move off tiles on their own unless the player takes a rest turn (i.e., takes no other actions) but may be moved by another player's tribe member as they enter the same tile. Players may earn points in various ways, for example, when crossing an art space they may move down one art card to earn points - but timing is important. There are only three spaces on each card, going from less points to more points, thus a player may wait to collect points on a card but waiting too long may prove fruitless if another player uses the last scoring spot.
Chrono Corsairs is due to be released in Q1 2020. Players are pirates shipwrecked by a time storm and are now stuck in a time loop on the island of Ouroboros, re-living the same day over and over. During the game, players plan their moves on their ship board. Cards allow each player to tailor one of their actions each round. Then players move their pirates around the island to different areas, making discoveries (via event tokens, which begin the game face down), collecting doubloons, collecting points, using artifact cards that allow players to break rules when used (unused are worth points at the end of the game), etc.
Once an event token is discovered, the event can be triggered, depending on the board situation. Some events are bad; you might lose your pirate or doubloons. But don't despair - they come back the next day (round) when time resets. This allows players to learn about the island since event tiles stay flipped up for the next round. At the end of each day, pirates holding the majority in each area collect treasure. Players may use doubloons to upgrade their ships, giving them certain advantages. The player with the most points at the end of the game is the winner.
Fun fact: From Seth Jaffee, TMG: "The inspiration for the original logo in 2009 was Monty Python and the Holy Grail, when they ate Sir Robin's minstrels (not a dragon, but the knights): 'and there was much rejoicing'. So we joked about a dragon eating minstrels, and them being tasty, and it stuck. The first 'logo' was an image of a plump dragon picking his teeth with a feather, a broken lyre on the ground, and a satisfied look on his face, implying he'd just eaten a minstrel, and that it was tasty. That was a nice image, and people got (and loved) the reference, but it didn't work well as a logo. In 2010, Gavan Brown adapted the dragon mascot into a proper logo, the one we use today. It's the same dragon, but more comic-y, and without the implicit minstrel-cide. Though the company's full name is still Tasty Minstrel Games, we prefer to use TMG because people sometimes misspell or mispronounce 'minstrel' in an unfortunate way."
—Game Toppers
If you have played in the Hot Games area, you may have played on one of these Game Toppers (see their website for photos since I forgot to take one this year). The toppers fit on your own table so they are more economical than purchasing a specialty game table. They also make awesome game mats that may be used without purchasing a topper; they're not only great for playing games, but also for putting together jigsaw puzzles.
—Wattsalpoag Games
Information provided by Kris Gould, Wattsalpoag Games.
River Trek will be kickstarted sometime during Q2 2020 and released the following quarter. This is a Mancala style game, i.e. you pick up a stack of pieces (representing explorers) and drop one at a time from the bottom of the stack as you move along the track, stacking on top if pieces are already in the space. Each piece is a player's color that allows its owner to activate the space as it is placed. If you have a trading post on the space you get money, if there is an animal, you get the matching token, or if it is a river space, the piece washes downstream. Animal tokens give its owner a certain advantage; some are one-time use, others are available until no more pieces remain on the space. The winner is the player who has the most money at the end of the game.
Echidna Candy Store may be released in 2021. This is a sequel game to Echidna Shuffle featuring 12 echidnas. Echidnas pick up an order from one of the three cash registers located at the center of the board. Each order has a certain combination of candies that must be collected. Around the outside of the board are 12 jars with candy pieces ready for pick up. Echidnas move around trying to pick up their candies, although they may get in each other's way. Once an echidna picks up the full order of candy, they move back to the cash register to deliver them, earning them the order. Collect all three of your orders to win the game.
Fun Fact: Kris received an echidna cake for his birthday at Sasquatch (a game convention).
—Break Time
Debbie Ohi and I took a break from all the fun at BGG.CON to have some shopping fun at a local area Daiso. (There are no stores near us, but there are a few in the Dallas area!)
Daiso sells a lot of cool items from Japan. It is like a dollar store, although most items are $1.50. From Wikipedia:
There are 77 stores in the United States, with more being built: seven are in Washington, 8 are in Texas, and 59 in California. The largest U.S. Daiso is located in Union City, California, which has 17,760 square foot (1,650 square meters) of floor space and opened on August 8, 2007.
On December 12, 2018, Daiso Japan opened its first store in Hawaii, and opened another on March 14, 2019.
On March 8, 2019, Daiso Japan opened its first branch in the East Coast U.S. in Flushing, Queens, New York
—Delicious Doom Chocolate
Information provided by Heather Amaral, Delicious Doom Chocolate.
Delicious Doom is a Dallas-based gourmet chocolate company, made for nerds, by nerds. Heather: "We remember having nerdy themed chocolate when we were kids and it was, pretty awful tasting. We figured nerds deserved good chocolate that fit their likes so we started our company as a hobby and then it turned into a full blown business after the demand became so large! Currently we use Ghirardelli chocolate in not just our solid chocolates but also to dip our fudge and other sweets to bring the best to our customers. Delicious Doom became two years old just before BGG.CON, and this is our first real year on the con circuit. We've so far worked with Texas Pinball Festival, Quakecon, and Retropalooza. We found gamers are our favorite crowds, not just because they love chocolate but because we love games, too! We do not have our own store yet but for Dallas locals we have four locations that carry our chocolate! Carpe Diem Comics in McKinney, Realms of Arcadia in Highland Village, Doc's Comics in Frisco and FX Games in Plano all have a wide selection of our chocolates on offer year round."
Fun Fact: The Delicious Doom team took home enough new board games from BGG.CON to need a new shelving unit; they can't wait until 2020 to do it all again!
—Surfin' Meeple
Information provided by Nikki Pontius
Paris: New Eden was released in Europe at SPIEL '19 by Matagot; it will be released around Q2 2020 in the U.S. This is a dice selection, set collection game with majorities. Players play through four seasons, each with four rounds during which players choose dice from one of five location, taking the location's action. Next they acquire buildings by looking at the dice and tokens they collected, determining majorities. Players get points for sets, feeding their people, and secret goals. Buildings help towards your sets of people, allowing you to have more people to feed and the potential for more points. The person who earns the mosts points at the end of the game is the winner.
Fun fact: Paris: New Eden was originally going to be a zombie theme. It was later changed to a happy (i.e. family friendly) post-apocalyptic Paris theme.
—Portal Games
Information provided by Luke Otfinowski, Portal Games.
Pret-a-Porter Third Edition was released November 2019. This is an economic game set in the world of high fashion, with resource management and worker placement aspects. This is a redesign of the 2009 cult classic game of the same name. The game takes place over four quarters, each consisting of two working rounds and one exhibition round in which the companies show off their collections and designs in order to earn prestige (points) and money, which is used in the next quarter to pay for various activities.
Fun fact: The original Pret-a-Porter game was partially funded by the Polish government as part of a grant seeking unique ways to teach business fundamentals to high school students.
In 2020, Portal Games will be focusing on the Detective line of games, from expansions and base game redesign to new cases by guest designers.
—Foam Brain Games
Foam Brain Games sells stuff for roll-playing and tabletop gaming. On its website, you can order really cool metal dice (see photo below), including some that glow. Unfortunately they are sold out of the pink glowing ones at the moment. Boo.
Fun fact: Foam Brain Games has no brick and mortar presence, but does eighty shows a year.
—Mercury Games
Information provided by Kevin Nesbitt, Mercury Games.
Big City 20th Anniversary Jumbo Edition was released at BGG.CON. This is a redevelopment of the original Big City from 1999. The 70+ pieces are PVC miniatures embedded in an ABS base plate. The new edition has about 25% updated or new rules/mechanisms. For example, it has a redevelopment phase to alleviate the issue with people hoarding properties. Now if you don't develop a property in a reasonable amount of time, the city will take it back to be redeveloped. It also mitigates the luck factor in getting stuck with a property that you don't want. Also if someone gets lucky with several properties, they could lose some if they can't be developed, allowing other players access. Also, the city hall building would trigger the second half of the game but because it was worth 0 points, the game could bog down since there wasn't much incentive to build it. Now city hall goes up by one point each round until someone decides to build it.
Fun fact: The designer of Big City, Franz-Benno Delonge, was in contact via email with Kevin Nesbitt not long before his death, working on a reproduction. They discussed his vision for the new redevolopment of Big City, all while working on Container, which was released a month after his death. The reproduction of Big City was interrupted and didn't get finished. Fast forward to 2018: Kevin was able to go back to the original email communications with Benno, finally making it a reality.
Big City: 20th Anniversary Jumbo Edition – Urban Upgrade Expansion is due to be released January 2020. This adds four new building types, a waterfront tile, two new neighborhoods, and a way to genuinely play it with five players. (Although the original game was for 2-5 players, the designer regretted that decision; it was not recommended due to board overcrowding.)
Fun fact: The symbol for a bathroom in Germany (at least in Munich) is 00, so the designer of Big City originally did not want a property labeled "00." He eventually changed his mind thinking it might be funny, so it was added to the expansion.
—Common Ground Games
Common Ground Games is a Dallas area game store. The store is about a nine-minute drive from the hotel. Locals may be interested since they have space to try out games. You can find a link to their game library on this page.
—Wyrmwood
Wyrmwood sells beautiful, high-quality gaming accessories, some made in their own shop. Some of the items they sell include gemstone dice, metal enameled meeples, and dice towers, dice trays, and dice vaults made out of all types of woods, including exotic woods like purple heart, Bolivian rosewood and black poisonwood. They also make gaming tables.
—Jenefer Ham Handmade Glass
Jenefer Ham enjoys playing board games with husband Richard Ham (of the Rahdo Runs Through series). From her website: "Because we enjoy our gaming so much, I started experimenting with making unique glass player markers and pawns to use in our play sessions, to make our gaming time even more special and personal. And as it turns out, these pieces have proven quite popular with the boardgaming community at large, and now I produce several different styles and sell them through my ETSY store and at conventions..."
Her glass pieces are really beautiful and unique. Check out her website to see photos of her work.
—Luma Imports
Information provided by Colin Young, Luma Imports.
Treasures of Cibola was released November 2019. This is a bidding, set collection game. Players try to collect the most valuable artifacts by bidding on cards. Cards have one to three artifacts on them. There is also a temple board featuring all the artifact types, each with its own scoring track. Some cards have a boulder symbol on them, allowing its owner to place a boulder token on the temple score track, covering one of its values. Players may place boulders on any score track until there is only one number showing, i.e. the last number showing will be the value of the artifact at the end of the game. Two of the artifacts will award the majority holder points, one positive and one negative.
Bruxelles 1897 was pre-released at BGG.CON and has a planned release of Q1 of 2020. Bruxelles 1897 is a card game based on the Bruxelles 1893 board game. This is a worker placement game in which players try to score the most points by taking actions using their worker cards via a 3x4 grid of action cards, which is set up before the game begins and before each round. There is also a board with tracks, which may score players points at the end of the game. Worker cards have two playable sides. Players start with four or five worker cards: two with values 1 and 3, one with 2 and 4, one card that starts in jail with values 2 and 5, and possibly a card with 2 and 4 depending on the number of players. When playing in the grid, the player chooses which side to place facing up and pays that amount to take the card, replacing it with the worker card. A player may also play in a separate row of cards without paying the cost but risks the card going to jail. Actions allow players to gain victory points or advance on a track. At the end of each round column majorities and card intersections are determined and assessed, winners earn awards (like victory points, or getting a card out of jail).
—BGG Store
Did you know that the BGG store has high-quality bits? Promos? Yes, it does, these and more! Find unique BGG items like enameled pins and shirts, as well as some hard-to-find items like Japanese game imports. (I spent way too much on these in the past. Oh, so hard to resist!)
Closing Ceremonies and Giveaways
This year's closing ceremonies were changed a bit as Jeff Anderson posted:
Each morning (Thursday, Friday, and Saturday) we will randomly draw from all picked-up badges to determine the winners of that day's exhibitor giveaways. If your badge user-number is drawn, come to the BGG Prize Booth anytime before the exhibit hall closes on that day at 5 p.m. to claim your prize. If you don't pick it up by then, you'll forfeit the prize and it will go back into the pool for the next day's winners. Prizes unclaimed on Saturday will be set aside for daily giveaways at future events.
Winners will be posted in the BGG Prize Booth (Exhibit Hall - Marsalis), by registration (Trinity A), and also announced via the Guidebook app.
There was also a contest to see who could guess how much the 2019 BGG library weighed. The library contained over eight thousand items on sixty shelves. Attendees could guess how much the library (games and shelves) weighed by taking the survey via the Guidebook app. The closest guess without going over won a special prize at the closing ceremonies (had to be present to win). Unfortunately I didn't write down the numbers (neither did Jeff) but I remember the guesser was shockingly close. If anyone remembers the details, please leave it in the comments below!
A big thank you to everyone who attended! Hope to see you all at the next BGG.CON!