Ares Games Pits Players Against Poseidon, Pirates & Premature Previews

Ares Games Pits Players Against Poseidon, Pirates & Premature Previews
From gallery of W Eric Martin
• Italian publisher Ares Games has three new titles in the offing, two of which put you on ocean waters in time for Gen Con 2015 and a third that consists of little more than a title for now in terms of public information.

To start with, Ares Games extends its Euro game line with Odyssey: Wrath of Poseidon from Leo Colovini, who also designed or co-designed the other two titles in that line (Incognito and Aztlán). I'm a huge Colovini fan for reasons that I'll expound upon once I finally post an overview of Hot Tin Roof — the short version: his simple designs allow for confusion, cleverness, complexity and catastrophe — so I'm curious to see how he'll pull this one off. Here's an overview of the setting and goal:

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The war is over, and the Greek ships are trying to return to their homeland after a long absence. They need to reach the Sacred Island to present offerings and prayers to the gods, but the irascible Poseidon will use all his power to prevent them from getting there.

In Odyssey: Wrath of Poseidon, one player takes the role of Poseidon, God of the Sea, while the other 1-4 players become navigators in search of the Sacred Island. Gameplay takes place on two copies of the same game board that are separated by the game box so that they are not visible to one another. The Poseidon player throws powerful storms against the Navigators, driving them off-course and confounding them so that they cannot reach the Sacred Island in time. Only Poseidon knows the real position of the ships as indicated on his copy of the game board.

The navigators must sail through endless storms, blind to all around them, trying to gather clues to their whereabouts to stay on course. They also track the position of their ships on the game board, but the positions indicated are only a best guess — and they can become increasingly inaccurate as the game progresses.

The navigators must use their wits to stay on course and reach the Sacred Island before the end of the game, while Poseidon wins by preventing them from reaching their destination.
Board Game: Jolly Roger: The Game of Piracy & Mutiny
• Designer Fréderic Moyersoen loves to split players in his games into two sides, as in Nuns on the Run, Van Helsing and (of course) Saboteur, and he's doing it again, at least to some degree, in Jolly Roger: The Game of Piracy & Mutiny. This card game for 4-10 players warns you about such divisions right in the title. Mutiny! As for what you're doing in the game, here's an overview:

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In the card game Jolly Roger: The Game of Piracy & Mutiny, you're a crew member aboard a pirate ship and have just elected a new captain. This man will lead you toward either fortune or disaster — and thankfully no matter what course of action he takes, if you don't agree with his choices, you can always start a mutiny and become the next captain yourself...

Each turn, the captain chooses a destination for the ship, a target that it will attack. Once the ship is attacking, the players (more or less!) co-operate to defeat their victim, then they divide the treasure amongst themselves — but your gold is never secure until you bury it on Treasure Island.

As you carry out the attack, unrest is always brewing in the kettle. Each time the captain makes a choice, it's possible for one of the other players to call "Mutiny" and try to overthrow him to become the new captain. And when the mutiny begins, you need to decide how to use your cards during the mutiny and the looming battle. How much will you co-operate when you assault an enemy, and what will you keep to yourself to prepare for when the next mutiny starts?

As is fitting for a pirate, your greatest desire is for gold, and you'll do anything to reach your goal. In the end, whoever collects the most gold becomes the richest pirate in Tortuga!
As noted previously, these two titles will debut in the U.S. at Gen Con 2015, and they're due out in stores in Q3 2015.

Board Game Publisher: Gremlin Project
Board Game: Galaxy Defenders
• The final future Ares Games release for now is a co-publication with Gremlin Project, an Italian board game design studio that previously collaborated with Ares Games on the giant cooperative battle game Galaxy Defenders. The two designers of that game and its impending expansions — Simone Romano and Nunzio Surace — are also the designers of Sword & Sorcery, the only description of which I have for now is "a cooperative board game based on a mystic fantasy universe". Needless to say, more details will come in the future.

Or maybe they won't. Maybe this is all you'll ever hear of the game before it shows up on a shelf unexpectedly and looks all swordy and sorcery-y to your unsuspecting eyes. We'll see...

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