7.5

Margo (2006)

Rank: 12230
2-3 Players
20 Min
Age: 9+
Complexity: 4.17/5

Margo is an abstract board game similar to Go, except that it's played with marbles which may stack upwards. A special capture rule means that captured pieces that support enemy pieces are not removed.

  • Margo is played by two players, White and Black, on a square grid which is initially empty (6x6 is the standard size).
  • Each player has an unlimited number of balls of their color.
  • Players take turns placing a ball of their colour either:
    1. At an empty board point, or
    2. Stacked on top of four existing balls (of any colour).
  • Players may not pass.
  • The game ends when the current player has no legal move. The player with the most balls in play wins.
  • Surround capture: After placing a ball, all enemy groups without freedom are captured and removed from the board, except for those which support enemy balls, which remain active in the game as zombies (only board-level freedoms are counted).
  • Over/under rule: A connection crossing over an enemy connection cuts it.
  • No-suicide: It is not permitted to place a ball without freedom, unless that move captures neighbours to create its own freedom.
  • Ko rule: It is not permitted to repeat the board position of any previous turn.
  • Swap rule: After the opening move, the second player may elect to swap colours in lieu of making a move.

The name "Margo" = Marbles + Go.

Online Play

  • Gamerz (turn-based, play by email or play by web)
  • Jocly (turn-based, live play or play against the computer)

Notes

Margo is the big brother of the Series: Shibumi set.

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