Confuse and outsmart the counter spies. Do not confuse nor outsmart your sole friend.
Designer: Andrea Meyer, Erik Nielsen
Artist: Design Edge, Jean Laurent, Pierô, David Raphet, Sensit Communication GmbH, Sebastian Wagner
Publisher: Arclight Games, BeWitched Spiele, Endless Games (I), In ludo veritas, KOSMOS, Magellan
US-edition
Creator (original version): Erik Nielsen
Publisher: Endless Games
From Publisher Website: 4 Cards... 1 Pair... 100 reasons why you SHOULD be right. It's not a word game. It's not a strategy game. It's not a bluffing game, yet all three of these elements are combined in this uniquely simple, excitingly fun, and extremely addictive game: Linq. The object of the game is to guess which two players are the Linq. If you are the Linq, you must think like your partner, and connect with them. The only problem is... You don't know who your partner is!
German edition
artwork: Sebastian Wagner
editor: Andrea Meyer
publisher: BeWitched-Spiele
game length: ca. 45 minutes
Linq combines bluff elements with associative gaming. 4-8 players ages 10 and up try to find their ever changing partners by associating freely to their LINQ-words. An intuitive scoring mechanism shows who was best able to linq with the others in the end.
The game contains 58 card pairs with nearly 700 words, 4 question marks, wooden pieces for counting points, a 12-sided die, and the rulebook.
French edition
artwork: Pierre Lechevalier (aka Piero)
publisher: In Ludo Veritas
Two spies have to meet each other. All they have in common is a password.
All the others players are counterspies triyng to identify and confuse them.
The game contains 2 * 50 spy cards with 10 words each (500 different passwords ),
10 counterspy cards, counters, rulebook