Designer: Mike Domingo, Jon Keefer, Brad MacDonald, Wade Tinney, Josh Welber
Artist: Brad MacDonald, Daehan Stevenson, Laura Zheng
Publisher: Secret Potion LLC
Kombat Kittens Game Rules
THE GOALTHE DECK
80 Kitten Cards: Ten each of ranks 1-7 and ten of rank 9 (There is no rank 8 in Kombat Kittens.) Each card has treasure value from 1 to 4.
Five Dog Cards: Each Dog card has a treasure value of 5. Dogs do not have a rank.
The player with the most realistic “meow” goes first.
TAKING TURNSWe recommend passing a turn token (coin, salt shaker, stuffed mouse, etc.) around the table as you play this game. It is always okay to ask how many cards another player has.
BattlesTo indicate they are ready to battle, each player holds their first card face down over the table. When both players are ready, they reveal their cards simultaneously. They repeat this process until three cards have been played (unless a player forfeits, as described below.) After the third card, the best hand is determined and the winner chooses their treasure (see below).
DETERMINING THE WINNER OF A BATTLE
The winner is the player with the best hand based on the hierarchy below, from high to low. If two hands of the same type are played, the one with the highest rank wins.
Three of a Kind: Three cards of the same rank. Example: 4,4,4 beats 2,2,2 and all straights, pairs and high card hands.
Three Card Straight: Three cards of adjacent rank. Example: 4,5,6 beats 2,3,4 and all pairs and high card hands.
Pair: Two cards of matching rank, plus one other card. For matching pairs, the one with the highest 3rd card wins. Example: 6,6,5 beats 6,6,3 or 4,4,7 and any high card hand.
High Card Hand: A hand without a straight and no pairs. Example: 7,4,3 beats 6,5,2.
TIES
If there is a tie, all players involved in the tied battle discard the played cards and take the number of cards they played from the draw pile instead of drawing up to five cards. No treasure is taken in a tied battle.
Two Player Game: The winner takes one of the loser’s played cards - they cannot take captured treasure.
AFTER A BATTLEAll captured cards are placed face up in front of the player who captured them, so that their treasure value and suit are visible to all. Additionally, if a player forfeited (see below), they draw an extra card now. If a battle ended in a tie, then each of the players in the battle (primary and helper) draw the number of cards they played (three or one).
HELPING
Once a battle has been announced, but before the first card is played, each player involved in the battle may ask for help. If Player B agrees to help Player A, then Player B will play a single card at the end of the battle, after Player A has played their three cards. In a four or five person game, each side in a battle may ask for and receive help. If both sides have a helper, then each helper reveals their card simultaneously after the two main combatants have shown all three cards.
After all cards are played, each side makes their best three card hand out of the four cards available.
Taking treasure: In a helper battle, two cards are taken from the loser. The main combatant on the winning side chooses one card from the played cards (all four cards, if the losing side had a helper) and one card from the main losing combatant’s captured treasure. If the main combatant on the losing side has no captured treasure, then the winning side takes two cards from the cards played. Once they’ve taken treasure, the winner can choose to give one of those cards to the player who helped them.Kim then takes one card from Josh’s captured treasure, and one of the four cards played (one of the 4,5, 6 or 7). Although she could add both cards to her own treasure, she gives Mike one of the two as a reward for helping her.
FORFEITINGIf a player forfeits, they are allowed to take an additional card from the Draw Pile after the battle. If they are left with fewer than five cards at the end of battle, they first draw until they have five cards then take their additional card. Helpers on the forfeiting side may not take an additional card. They only take new cards if they have less than five in their hand at the end of battle.
DOGFIGHTSAs with normal battle, any players who forfeit the Dogfight battle draw an extra card at the end of the battle and all players who have fewer than five cards draw until they have five.
REACHING THE END OF THE DECKThree to Five Players: At the end of the first deck, after the Dogfight, take all the discarded cards from the Litter Box and reshuffle them. Then add the last three Dogs to this deck, each card roughly ⅓ of the way through the deck with the last Dog on the bottom of the deck. When you reach the end of the second deck there will be one final Dogfight and then the game is over.
END OF THE GAMENote: If any player has fewer than five cards or needs to draw cards due to a previous battle, then shuffle the discards from the Litter Box and draw cards before the final Dogfight.
DETERMINING A WINNER
At the end of the game, each player adds up the treasure value of all cards in their captured treasure (the ones face up in front of them) and adds any Suit Bonuses (as described below). The player with the highest total wins! They should be patted on the head and given a treat.
If two or more players tie for the the highest treasure score, the tied players play a three-card hand after first drawing to make sure have at least five cards in their hands. The player with the best hand is the winner.