6.8

Keydom (1998)

Rank: 10215
2-5 Players
90 Min
Age: 10+
Complexity: 2.67/5

Designer: Richard Breese

Artist: Juliet Breese

Publisher: R&D Games

Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000.

Keydom is Richard Breese's second game in the key series.

Re-implemented by:
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Ratings & Comments

6.8

Total 82 ratings

10

0 (0.00%)

9

0 (0.00%)

8

0 (0.00%)

7

2 (2.44%)

6

5 (6.10%)

5

18 (21.95%)

4

24 (29.27%)

3

20 (24.39%)

2

12 (14.63%)

1

1 (1.22%)

6.8

Total 82 ratings

10

0 (0.00%)

9

0 (0.00%)

8

0 (0.00%)

7

2 (2.44%)

6

5 (6.10%)

5

18 (21.95%)

4

24 (29.27%)

3

20 (24.39%)

2

12 (14.63%)

1

1 (1.22%)

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