Designer: Damien Challas, Antoine Riot
Artist: Antoine Riot
Publisher: Heidelberger Spieleverlag, KiniGame
You survived the jungle, cleaned out the lost temple of Muataca-Capichu, and crossed the land of the terrible Moumbas cannibals – yet the tribe has not forgiven your intrusion into their forest. You need to escape or else end up as supper, and unfortunately only one spot remains behind the controls of the hydroplane!
In I Will Survive, players take on the role of one of six explorers, each with a unique combination of shield and weapon abilities. Each round consists of turns, and on each turn each player secretly chooses one of three moves – attack, defend, reload – then they all simultaneously make a gesture to signal their move. If a player defends, which costs a shield, no one can damage him this turn; if a player attacks, which costs a weapon, he injures the player targeted if that player did not defend himself; if he reloads, he reclaims spent tokens. Anyone injured moves one step closer to the cannibal's cauldron.
Players continue taking turns until one or fewer explorers are uninjured. When this happens, everyone stands up, reclaims their shield and weapon tokens and starts a new round. When a player falls into the cauldron, he's out of the game. The last explorer uneaten wins!