6.7

Gooseberry (2016)

Rank: 7211
4-6 Players
5-10 Min
Age: 10+
Complexity: 1.00/5

Designer: Rikki Tahta

Artist: Andrew Higgins, Pablo Tomás

Publisher: HCM Kinzel

Description from the publisher:

Gooseberry is a short, light, social-deduction game inspired by Fake Artist, Spyfall, and Codenames.

For each game a topic is chosen which contains sixteen different subjects which everyone can see. One of those is designated the secret subject and one player becomes the "Gooseberry". The Gooseberry does not know which of the sixteen subjects is the secret and the other players do not know who is the Gooseberry. The goal of the Gooseberry is to remain hidden and figure out the secret subject while all the other players are trying to keep the secret hidden and find the Gooseberry.

A code card is dealt to each player, with one player receiving the Gooseberry card that has no code. Players use the code to identify the correct subject word. Everyone prepares in their mind a ONE WORD clue related to the secret subject. The challenge is to choose a clue that shows other players that you know the secret subject but is not so obvious that it reveals the secret to the Gooseberry. When all players have prepared their clue and are ready, each player, in clockwise order and without hesitation, says out loud the clue they have prepared.

Players may now discuss, question and accuse each other. When ready everyone votes on who they think is the Gooseberry. The Gooseberry wins if either they are not correctly identified or if they can guess the correct subject word.

The rules are currently only available in English. But the cards are universal (no language) and due to the low complexity of the game it's easy to play in any language.

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