Designer: Pascal Thoniel
Publisher: Carta Games
You are a prisoner of the Sing Sing prison and your goal is to be first to break away.
All players start from the cell in the center of the plate and try to win one of four outputs located at the four corners of the plate.
In his turn player draws a tile from the bag without looking and lays it on the board before placing his pawn onto it. So all players try to build their own path to the exit.
But the route is convoluted and depends on the draw: unexpected directions. or different barriers: bars, fence, wall, reinforced door. They can also pick the tools they need to overcome these obstacles: lime, squeezed, chord and key.
It's a game of chance but where interactivity between players and tactics come in.