6.0

Die Schatzinsel (2002)

Rank: 17291
2-4 Players
30 Min
Age: 10+
Complexity: 2.20/5

Designer: Peter Lewe

Artist: Claus Danner, Peter Schurzmann

Publisher: Spiel Spass

The Treasure Island landscape tiles are placed and treasures are taken in this pirate-themed game.

Place the board in the middle of the table. Each player gets a sight barrier which he places before himself. Also the players get a landing craft. The landing craft is placed on the scoring track.

The map tiles are mixed face-down, and an arbitrary card is put face-up on an arbitrary field of the game board. The card is oriented so that the two numbers each point to one of the sides of the board with the holes. Based on this tile, the coordinate stones are populated onto each side. First place the number corresponding to the tile, then fill in the rest of the side using numbers one through five consecutively. Players put their treasure chests, map tiles and guards behind their sight screen.

Each player has one of the following possibilities during his turn:
- Take an open map tile and place it behind their screen;
- Take a free guard and place it behind their screen;
- Place a map tile or tiles on the board;
- Place Treasure Chests on the board;
- Place Guards on the board.

If a player scores he or she moves the corresponding landing craft on the scoring track. Players achieve points by placing map tiles, revealing buried treasures, guarding the treasure once discovered, and for ending the game. The game ends when a player has nothing behind their screen at the beginning of their turn.
The winner is the player whose landing craft at the end of the game is furthest advanced on the score chart.

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