Construct a futuristic deep-sea facility at the bottom of the sea!
Designer: Mark Chaplin
Artist: Jarosław Wajs
Publisher: (Looking for a publisher), Giant Spider Games
Deepwater is a solo game set in the year 2047 - in which the player assumes the role of a tech billionaire taking over a loss-making, underwater, deep-sea research and farming facility, six months after an industrial accident at the base released a crystalline, genetically engineered mutagen named "Zenobia" into the sea.
During each game, the player will have to recruit marine biologists, deep-sea engineers, offshore operations staff, and security personnel. As the game progresses, the player will also have many opportunities to build onto their facility, and develop superior underwater tech and submersibles - to help achieve their character-specific goals. Will the player be a philanthropist, or a greedy business magnate, for example.
Many dangerous situations will arise throughout the game, which the player will have to make tough decisions to overcome - including underwater earthquakes, superstructure fails, flooding, intrusions by Eco-terrorists, and shark attacks. The multiple choice nature of these hazards will lead to the player having to sacrifice resources, cash, crew, and moral standing - with potentially devastating environmental impact.
Deepwater presents a tense, suspenseful, narrative-focused adventure with each and every game.
—description from the publisher