Designer: Thomas Fackler
Publisher: Prestel Verlag
Players effectively make a large pattern of groups of noses and score points at the end for owning groups. There are 10 noses, all taken from art, shown paired up in every combination on large tiles (excepting one pairing because there are only 54 tiles in the game). The tiles are shuffled face-down and distributed evenly (excess can go in the box). Players then turn up and sort their noses out.
They take it in turns to add a nose to the pattern according to the rules, and when a player makes or increases a group of one type of nose, they place one of their five colored markers on it. (If you happen to increase two groups, you place 2 markers.)
But as soon as another player increases that group, their marker replaces the first, which goes back to the other player. In this way, the pattern gets bigger and players fight to control the noses. But because of the random distribution, you will have some fewer noses than others, so the placement becomes very tactical as you try to close off groups and secure your scoring.
The pattern must sit within a 10x10 grid, and all the tiles are open, so it pays to deliberately extend the grid in one direction, giving or taking away opportunities. When no more tiles can be placed, you score one point for each nose you own.
A surprisingly tricky game given the range of noses, Nasenspiel entertains with a delightful combination of sacrifice and reward and a very unusual theme.