5.6

Card the Game (1999)

Use cards from virtually ANY card game to build a deck and tell a story.

Rank: --
2-8 Players
1 Min
Age: --
Complexity: 1.00/5

The game with no rules because it has so many. A variety of cards from various games are shuffled together and divided amongst the players. Failed collectible cards games are the preferred stock, but anything roughly card shaped can be thrown into the mix. Players draw and play as they see fit, telling a collaborative story and trying to come up with an excuse to claim victory.

There are a few guidelines: On a player's turn, that player fills his/her hand to 7 cards, then plays 1 card...and does anything else justifiable by cards in play or in hand. Additional cards may be played (even out of turn) whenever they seem appropriate based on their title, effect text, flavor text, cards in play, and any cards just played.

For example, a player might play "Smoking Man" (X-Files CCG), giving you an excuse to play "Smoke" (Magic the Gathering CCG). Another player discards your smoke with "Wind" (Towers in Time CCG). The next player takes a turn, adding "Bad Tequila" (Deadlands CCG) and "Desperate for Air" (Aliens Predator CCG) to the smoking man, then eliminates him with "blankout" (Cranium Promo) due to drug overdose. The controller of the smoking man tries to save him with "A Second Chance" (Wheel of Time CCG), but is thwarted by your "Unanswered Prayers" (Imajica CCG). His hopes of winning with "Be a Winner at Al's Tobacconist" (a business card) are dashed.

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