Designer: David Kalmes, Daniel Quodbach
Publisher: (Self-Published), IF Association
Pitch'n Dunk uses the mechanisms of disc-flicking to simulate a basketball game with the game board representing a basketball field with two 2-point zones and two 3-point zones. Each coach (player of the game) directs wooden tokens; each wooden token represents a player (with five on each team) or the ball.
Coaches alternatively give their players a flick, and the goal is to score 11 points with a 2-point differential. There are different rules to simulate a basketball game: