Lightboard tile laying territory capture, blend primary colors to your target color.
Designer: Francesca Carletto-Leon, Kai Karhu, Carol Mertz, Temitope Olujobi
Artist: Marshall Gill
Publisher: Breaking Games
Kroma is a color-blending strategy game for two or three players.
Gameplay takes place on a triangular playing board that has a light behind it so that you can better see the colors created by the game pieces during play. On a turn, you draw a playing piece from the bag — feeling for a desired shape, if you wish, but not knowing the color of the piece — then place that piece in any legal location on the board. Pieces come in yellow, cyan, and magenta, and initially you must play these pieces on the lowest level of the game board. If you can play a piece so that it's entirely supported by other pieces, then you can play on the second level of the board; by doing this, you can create the secondary colors green, orange, and purple — and this is what you'll need to do to win.
Each player in the game is assigned a secondary color, and at the end of a three-player game, whoever has more spaces of their color showing wins. In a two-player game, the player with the largest contiguous block of their color wins, so the game is more about blocking than simply creating your color wherever you can. If you're green, for example, you want lots of yellow and cyan on the bottom level so that you can potentially transform it into green later, while magenta is useless to you and ideally you can stack magenta pieces on top of one another to put them out of play altogether.
The game ends once all the pieces have been played or when no piece remaining in the bag can fit on the board.