Designer: Mark Brendan, John Grant (I)
Artist: Stuart Beel, James Worrall, Luca Zontini
Publisher: i-Kore Ltd., Urban Mammoth
From publisher:
VOID is an exciting miniature tabletop battle system for 2 or more players. The game is set in a universe where the human home worlds of Viridia, Ironglass and Prime battle for colonies in the farthest reach of the galaxy. A fourth power, VASA, is the policing body of panhumanic space. It protects the interstellar space lanes and attempts to arbitrate between the ambitious and imperialistic home worlds. With the recent emergence of the alien Koralon race it remains to be seen whether humanity can put aside its petty rivalries and avoid falling victim to this new threat.
VOID is a fast paced skirmish game, with the emphasis placed on enjoyable free flowing game play. It uses a unit-by-unit activation system that encourages strategic use of supporting troops, and prevents the game from becoming mired in hour-long turns. The game mechanics are clear and concise, allowing you to fight games ranging from very small skirmishes with only a few miniatures, to massive battles using hundreds of miniatures. Simple enough for beginners, the game system also has subtle depths that will provide a satisfying challenge for the experienced player.
The VOID rulebook contains all the rules of play, an armory section and army lists for the four human armies: Viridians, Junkers, Syntha and VASA, as well as the mysterious alien race, the Koralon.
A miniature line covering all five armies supports VOID. The models are manufactured in lead-free white metal and polyester resin. The range includes basic troops for the armies, support figures and characters, and larger kits such as the Tiger APC, a huge four-legged walking vehicle.