Savage's Station is the third game in the Blood Before Richmond series, following Gaines's Mill and Glendale & White Oak Swamp; it actually takes place between those two.
The story of the Seven Days is the story of bizarrely incompetent leaders and badly-timed attacks, but Savage's Station really takes the cake. The usually wily Rebel general "Prince John" Magruder is charged with leading an attack on the lightly-defended Union rear, to be supported by three divisions under Stonewall Jackson. Jackson got confused and never showed (surprise-surprise), and Magruder, stoned out of his gourd on morphine, dragged his feet all day before finally launching a half-hearted assault after 5PM, which was ended by a sudden thunderstorm.
This is the smallest (and weirdest) of the games in the Blood Before Richmond series (only a half-sheet of counters this time around), and it's all about taking chances. The Confederate Player can bring in extra units, such as the famous Land Merrimack (a rail-mounted naval gun), but at the cost of precious VP. Will he have enough time to make up the difference, or will the game be called on account of rain?