Military and political simulation game arising out of the Gulf War as it developed.
Designer: Austin Bay, A. Davis, Jim Dunnigan
Publisher: 3W (World Wide Wargames)
Arabian Nightmare: The Kuwait War, was designed and published while the late 1990 events in Kuwait were still unfolding, so in effect it was a near-future game which became an historical game within a few months.
The game has one map and 300 counters. The map covers the Persian Gulf, Saudi Arabia, the eastern part of Iraq and its border with Iran. Turn/Time Scale is 1-3 days per Military Action Segment and 4-6 days per Political Action Segment (a full turn is 2 MAS and 1 PAS, so 6-12 days total).
The game may be played using only the Military rules, the Political rules or both sets. There is an Introductory Game as well. There are 7 scenarios including the full campaign.
This is a medium-high complexity game with many creative mechanisms and special rules. For the experienced wargamer.
This game was published in Strategy & Tactics magazine #139.
Game Scale:
Turn: 1-3 days for Military Action Segments (combat units), 3-6 days for Political Action Segments
Hex: 30 km
Unit: Battalion to Corps, Naval Squadrons, Air Wings
Game Inventory:
One 22" X 34" mapsheet
Two countersheet (300 1/2" counters)
One 28 page Military Game Rules booklet
One 12 page Political Game Rules booklet (2nd Folio Edition only)
One 8 page introductory Game Rules booklet (2nd Folio Edition only)
One 12 page Summary Sheet Rules booklet