Rely on your body, mind, soul, and rage to navigate terrors at world’s end.
Designer: Mike Selinker, Chad Brown, Tanis O'Connor, Paul Peterson, Keith Richmond, Aviva Schecterson
Artist: Nate Abell, Daniel Alekow, Jacob Atienza, Jack Baker, J.R. Barker, Julio Bencid
Publisher: Lone Shark Games
The Apocrypha Adventure Card Game allows you to play it as a cooperative card game, or with a game master as a role playing game. The world is on the brink of an apocalypse, set in motion by monsters only your characters can see. Gameplay is story-based, and features deck construction and character growth. Over time, characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal, which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate.
The base game, called The World, comes with 584 cards, 20 six-sided dice, 1 rulebook, 1 storybook, 30 dividers, and 10 character stand-up tokens; The World contains the starting chapter of Candlepoint, Wisconsin, and also the Skinwalkers chapter. Eight more chapters appear in two expansions, The Flesh and The Devil, as well as the bonus chapter The Book of the Hybrids.