Designer: David Chisholm
Publisher: King's College
THE BATTLE OF JUTLAND - 31ST MAY 1916
The aim of this game is to create a playable, but accurate strategic simulation of the Battle of Jutland. One of the most important aspects of war at sea is the difficulty of bringing an opponent to decisive battle, it took Nelson nearly two years to bring the French fleet to battle at Trafalgar, and in an era before radar or secure communication it remained as difficult. Therefore this simulation uses a double blind system to simulate these difficulties.
GAME CONTENTS
2 Search Charts – One British, One German
1 Turn Chart
100 Counters:
- 64 Ship Counters
- 4 Fleet Counters
- 16 Contact Counters
- 6 Light Cruiser Search Counters (2 Red, 4 Black)
- 3 Engadine Float Plane Searches
- 2 Radio Intercept Counters
- 2 Submarine Contact Counters
- 1 Zeppelin Search Counter
- 1 Turn Counter