A unique fusion of the core ideas of chess and Anachrony.
Designer: Richard Amann
Publisher: Mindclash Games
In an alternate universe, the Paths of Anachrony are at war. This abstract, chess-style, two-player strategy game tells the story of one Path’s conquest of another, using Anachrony components and a print-and-play game board.
Just like in chess, your goal is to capture your opponent’s “King,” which in this game is represented by the Player banner—in other words, the Path’s “Flag.”
In this chess variant, the playing pieces will be your Exosuits, and the Workers you use to operate them will determine how they behave. What do you need for the next move? A Knight, a Rook, a Bishop, or maybe a Queen? Recruit the respective Worker from the Market for your chosen Exosuit with a bonus resource (like a Water or Energy core), and make your move!
Keep in mind that Workers are removed from used Exosuits after they move, so you’ll have to recruit new ones to operate them—unless, of course, you pay a Water to motivate the Worker to stay. If you have an empty Exosuit in danger or would like to move an Exosuit like a Pawn, you’ll find Energy cores are quite useful as well.
The print-and-play Anachrony Chess game board and the Rulebook are available for download at www.mindclashgames.com and the Files section of this BGG page.