Designer: L. Ross Babcock, III, Stuart Johnson, Jordan Weisman
Artist: Dana Andrews, David R. Deitrick, James Holloway, Todd F. Marsh
This is the air combat game of the BattleTech series. This game differs from most air combat games in that it happens in outer space so you have to deal with velocity and deltaV instead of simply turning. It is also possible to fly in the atmosphere as well.
Like all BattleTech games, the combat is characterized by detailed hit location; taking hits isn't scary provide you take them in different areas of the craft every time.