5.5

5.56mm (2006)

Rank: --
1-2 Players
120 Min
Age: 0+
Complexity: 3.50/5

Designer: Tom Hinshelwood

Publisher: Wargames Journal

25/28mm modern skirmish system. Rules cover infantry and vehicles. Players are intended to use about a squad each.

The game relies on a card based activation system - each character is assigned a card and activates when it is drawn. Elite characters get a second card but receive fewer actions when it comes up.

Task rolls are done with a single six-sided die and generally scale by distance. Better trained characters receive a larger bonus to their tests.

Damage is an opposed roll (damage versus strength) and can inflict death or one of several wound states. Wounds reduce movement and penalize a character on skill tests.

The morale rules are tucked away in the back of the rules, but boil down to checking morale for certain casualty-based triggers.

The rulebook does not provide a points or scenario system, though there is a system for generating squads. Wargames Journal has published at least one scenario for the game as a free PDF download.

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